StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/mat4-interpolate/README.md

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# mat4-interpolate
[![stable](http://badges.github.io/stability-badges/dist/stable.svg)](http://github.com/badges/stability-badges)
Interpolates between two 4x4 matrices, using algorithms from W3C Spec to produce consistent results with CSS animations. Like [mat4-interpolator](https://www.npmjs.org/package/mat4-interpolator) but does the decomposition in place.
Translation, scale, skew and perspective are interpolated linearly, and rotation is interpolated with spherical interpolation.
```js
var mat4 = require('gl-mat4')
var start = mat4.create()
var end = mat4.fromRotationTranslation([], [0,1,0,0], [20, 50, -10])
var out = mat4.create()
//the matrix interpolator
var interpolate = require('mat4-interpolate')
//.. in your render loop
function render() {
//interpolate based on alpha, storing results in 'out' matrix
var vlid = interpolate(out, start, end, alpha)
if (!valid) {
//could not interpolate, you need to animate yourself somehow
}
}
```
## Usage
[![NPM](https://nodei.co/npm/mat4-interpolate.png)](https://nodei.co/npm/mat4-interpolate/)
#### `valid = interpolate(out, start, end, alpha)`
Interpolates between `start` and `end` matrices (16 floats in an array) and stores the result in `out`, using `alpha` for interpolation. This will decompose the two matrices into components, lerp/slerp, and then recompose.
Returns `true` is the interpolation succeeded, or `false` if either matrix is non-invertible (i.e. scale or perspective W of zero). W3C suggests falling back to discrete animations in this case.
## License
MIT, see [LICENSE.md](http://github.com/mattdesl/mat4-interpolate/blob/master/LICENSE.md) for details.