StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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171 lines
6.0 KiB
171 lines
6.0 KiB
# gl-util [](http://github.com/badges/stability-badges)
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Set of practical functions for webgl.
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[](https://npmjs.org/package/gl-util/)
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```js
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const u = require('gl-util');
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let gl = u.context(canvas)
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let prog = u.program(gl, `
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precision mediump float;
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attribute vec2 position;
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void main() {
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gl_Position = vec4(position * 2. - 1., 0, 1);
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}
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`, `
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precision mediump float;
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uniform vec4 color;
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void main () {
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gl_FragColor = color;
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}
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`);
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u.attribute(prog, 'position', [0,0, 1,0, 0,1]);
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u.uniform(prog, 'color', [1, .2, 0, 1.]);
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gl.drawArrays(gl.TRIANGLES, 0, 3);
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```
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## API
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### `context(container|canvas|options?)`
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Create and/or return WebGL context for the canvas element, possibly based on options. If `container` is not defined, `document.body` is used.
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| Option | Meaning |
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|---|---|
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| `canvas` | A canvas element to obtain context for. |
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| `container` | An element to create canvas in and return context for it. |
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| `width` | If specified, will set the canvas width. |
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| `height` | If specified, will set the canvas height. |
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| `pixelRatio` | Multiplier for `width` and `height`. |
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| `attributes` | Attributes object. Available attributes: `alpha`, `depth`, `stencil`, `antialias`, `premultipliedAlpha`, `preserveDrawingBuffer` and `failIfMajorPerformanceCaveat`. |
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```js
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const getContext = require('gl-util/context')
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// create canvas element in the document.body and retrieve context for it
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let gl = getContext({
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attributes: {
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antialias: true
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}
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})
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```
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### `prog = program(gl, prog|vert?, frag?)`
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Set active program or create a new program from vertex and fragment sources. Programs are cached for the context by source. The _WebGLProgram_ instance is returned.
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```js
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const program = require('gl-util/program')
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// create and set program
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let prog = program(gl, `
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precision mediump float;
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attribute vec2 position;
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void main() {
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gl_Position = vec4(position * 2. - 1., 0, 1);
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}
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`, `
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precision mediump float;
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uniform sampler2D image;
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uniform vec2 shape;
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uniform float x;
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void main () {
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gl_FragColor = texture2D(image, gl_FragCoord.xy / shape);
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}
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`)
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// set active program
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program(gl, prog)
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```
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### `unif = uniform(gl|program, {name: data, ...} | name?, data?)`
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Get/set uniform or multiple uniforms. Returns an object with uniform parameters: `{name, location, data, type}`. Uniforms are stored per-program instance.
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```js
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const uniform = require('gl-util/uniform')
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uniform(gl, 'color', [1, .2, 0, 1]);
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```
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### `txt = texture(gl, {name: params, ...} | name?, params?)`
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Set texture[s] data or parameters:
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| Name | Meaning |
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|---|---|
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| `data` | Data passed to texture. Can be array, typed array, image, canvas or string denoting the URL of image to load. |
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| `index` | Texture unit number, if undefined - calculated automatically. |
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| `filter` | Sets texture scaling for both min and mag. Can be defined as two separate properties `minFilter` and `magFilter`. By default `gl.LINEAR`. |
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| `wrap` | Defines texture tiling vertically and horizontally. Can be defined precisely as `wrapS` and `wrapT`. By default `gl.CLAMP_TO_EDGE`, can be `gl.MIRRORED_REPEAT` or `gl.`. |
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| `width` | In pixels |
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| `height` | In pixels |
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| `format` | `gl.ALPHA`, `gl.RGB`, `gl.RGBA` (default), `gl.LUMINANCE`, `gl.LUMINANCE_ALPHA`, `gl.DEPTH_COMPONENT`, `gl.DEPTH_STENCIL`, [etc](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texImage2D) |
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| `type` | `gl.UNSIGNED_BYTE`, can be `gl.FLOAT` with proper extension enabled |
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| `level` | `0`, mipmap level. |
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Returns object with texture properties `{data, index, location, minFilter, magFilter, wrapS, wrapT, width, height, format, type, texture}`.
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```js
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const texture = require('gl-util/texture')
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let {width, height} = texture(gl, 'image', './picture.gif');
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```
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### `attr = attribute(gl, {name: params, ...} | name?, params?)`
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Set attribute[s] data or parameters:
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| Name | Default | Meaning |
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|---|---|---|
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| `data` | `null` | Data for the attribute, can be array, typed array or array buffer |
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| `size` | `2` | Number of data items per vertex |
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| `stride` | `0` | Offset in bytes between the beginning of consecutive vertex attributes. |
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| `offset` | `0` | Offset in bytes of the first component in the data. Must be a multiple of type. |
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| `type` | `gl.FLOAT` | Data type of each component in the `data` array. Must be one of: `gl.BYTE`, `gl.UNSIGNED_BYTE`, `gl.SHORT`, `gl.UNSIGNED_SHORT`, `gl.FLOAT`. |
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| `usage` | `gl.STATIC_DRAW` | Mode of draw: `gl.STATIC_DRAW` (rare changes), `gl.DYNAMIC_DRAW` (frequent changes) or `gl.STREAM_DRAW` (frequent updates) |
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| `normalized` | `false` | If fixed-point data values should be normalized or are to converted to fixed point values when accessed. |
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| `index` | `0` | Attribute unit number, detected automatically if omitted. |
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| `target` | `gl.ARRAY_BUFFER` | |
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| `buffer` | `null` | WebGLBuffer to use for attribute |
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Returns attribute properties `{data, size, stride, offset, usage, type, normalized, index, target, buffer}`.
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```js
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const attribute = require('gl-util/attribute')
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attribute(gl, 'position', [0,0,1,0,0,1]);
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```
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### `clear(gl, optsion?)`
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Clear the viewport.
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## Motivation
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There are [regl](https://github.com/regl-project/regl), [stack.gl](https://github.com/stackgl/) and many other WegGL components or frameworks, so why gl-util?
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* WebGL frameworks API is usually difficult to remember, not much better than pure WebGL, although _regl_ does a great job. _gl-util_ is like functions from any WebGL tutorial - tiny, handy and already familiar.
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* _gl-util_ does not supersede WebGL API - that allows for debugging pure WebGL at any moment.
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* _gl-util_ is tiny - if one needs minimalistic WebGL setup it may be better to opt for a couple of functions than massive stack.gl components or regl (70kb+).
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* regl API may be cumbersome for organizing components
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## License
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(c) 2018 Dmitry Yv. MIT License
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so
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