StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-mesh3d/README.md

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gl-mesh3d
=====================
Visualization module for meshes/point clouds/graphs.
# Example
```javascript
var createScene = require('gl-plot3d')
var createMesh = require('gl-mesh3d')
var bunny = require('bunny')
var scene = createScene()
var mesh = createMesh({
gl: scene.gl,
cells: bunny.cells,
positions: bunny.positions,
colormap: 'jet'
})
scene.add(mesh)
```
[Try out the example in your browser](http://gl-vis.github.io/gl-mesh3d/)
# Install
```
npm i gl-mesh3d
```
# Basic interface
## Constructor
#### `var mesh = require('gl-mesh3d')(params)`
Creates a simplicial complex that can be drawn directly in a WebGL context.
* `params` is an object that has the following properties:
+ `gl` A reference to the WebGL context
+ `cells` *(Required)* An indexed list of vertices, edges and/or faces.
+ `positions` *(Required)* An array of positions for the mesh, encoded as arrays
+ `vertexColors` A list of per vertex color attributes encoded as length 3 rgb arrays
+ `vertexUVs`
+ `cellUVs`
+ `vertexIntensity`
+ `colormap`
+ `vertexIntensityBounds` intensity range for the colormap
+ `cellIntensity`
+ `cellColors` A list of per cell color attributes
+ `meshColor` A constant color for the entire mesh
+ `vertexNormals` An array of per vertex normals
+ `cellNormals` An array of per cell normals
+ `useFacetNormals` A flag which if set to `true` forces `cellNormals` to be computed
+ `pointSizes` An array of point sizes
+ `pointSize` A single point size float
+ `ambientLight` ambient light color * intensity
+ `diffuseLight` diffuse light color * intensity
+ `specularLight` specular light color
+ `lightPosition` location of light
+ `roughness` surface roughness
+ `fresnel` surface glossiness/"rim light" factor
+ `opacity` surface opacity
**Returns** A renderable mesh object
## Update
#### `mesh.update(params)`
Updates the contents of the simplicial complex in place.
* `params` is a list of parameters which are in the same format as the constructor
## Properties
#### `mesh.lightPosition`
The 3D position of the directional light source
#### `mesh.ambientLight`
Ambient light color
#### `mesh.diffuseLight`
Diffuse light color
#### `mesh.specularLight`
Specular light color
#### `mesh.roughness`
Mesh surface roughness
#### `mesh.fresnel`
Fresnel parameter
#### `mesh.vertexNormalsEpsilon`
Epsilon for vertex normals calculation
#### `mesh.faceNormalsEpsilon`
Epsilon for face normals calculation
#### `mesh.opacity`
Opacity
# Credits
(c) 2013-2015 Mikola Lysenko. MIT License