StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/get-canvas-context/README.md

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# get-canvas-context
[![stable](http://badges.github.io/stability-badges/dist/stable.svg)](http://github.com/badges/stability-badges)
Creates a new HTML5 Canvas Context with the given dimensions and options. Returns `null` if not supported.
Supports `'webgl'`, `'webgl2'` and `'2d'`, handles vendor prefixing, and runs in Node and the Browser.
## Install
```sh
npm install get-canvas-context --save
```
## Example
```js
var getContext = require('get-canvas-context')
// create a new 50x50 2D canvas
var ctx = getContext('2d', {
width: 50,
height: 50
})
// add to DOM
document.body.appendChild(ctx.canvas)
// draw to it
ctx.fillRect(0, 0, 50, 50)
```
Or, WebGL using an existing canvas:
```js
var canvas = document.createElement('canvas')
var gl = getContext('webgl', {
canvas: canvas,
antialias: true
})
if (!gl) {
throw new Error('webgl not supported')
}
```
## Usage
[![NPM](https://nodei.co/npm/get-canvas-context.png)](https://www.npmjs.com/package/get-canvas-context)
#### `ctx = createContext(type, [opt])`
Returns a new canvas context for the given `type`, a string which is either `'2d'`, `'webgl'` or `'webgl2'`. The options:
- `canvas` - an existing canvas element to re-use rather than creating a new one
- `width` - if specified, will set the canvas width
- `height` - if specified, will set the canvas height
- `{...contextAttributes}` any other options for the rendering context, like `alpha`
Handles vendor prefixing for WebGL contexts. Returns `null` if we are not in a browser, or if the context is not available, or if there was an error creating the context.
**Note:** As of the time of writing (Jun 2015), `"webgl2"` is only supported through special flags in Chrome Canary and FireFox Nightly.
## License
MIT, see [LICENSE.md](http://github.com/Jam3/get-canvas-context/blob/master/LICENSE.md) for details.