StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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35 lines
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35 lines
1.0 KiB
# glsl-shader-name
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[](http://github.com/badges/stability-badges)
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Extract a shader's name from its source, as specified in
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[@spite's ShaderEditorExtension](https://github.com/spite/ShaderEditorExtension/issues/10).
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``` glsl
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// in plaintext:
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#define SHADER_NAME hello world
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// or for non-ASCII characters using base64:
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#define SHADER_NAME_B64 aGVsbG8gd29ybGQ=
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```
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This is a simple pattern for identifying otherwise anonymous
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shaders in GLSL tooling.
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## Usage
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[](https://nodei.co/npm/glsl-shader-name/)
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### `name = shaderName(src)`
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Retrieves the shader name from a GLSL source string `src`.
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You may also pass in a list of tokens generated by
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[glsl-tokenizer](https://github.com/stackgl/glsl-tokenizer).
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## Contributing
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See [stackgl/contributing](https://github.com/stackgl/contributing) for details.
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## License
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MIT. See [LICENSE.md](http://github.com/stackgl/glsl-shader-name/blob/master/LICENSE.md) for details.
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