StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/glsl-shader-name/README.md

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# glsl-shader-name
[![stable](http://badges.github.io/stability-badges/dist/stable.svg)](http://github.com/badges/stability-badges)
Extract a shader's name from its source, as specified in
[@spite's ShaderEditorExtension](https://github.com/spite/ShaderEditorExtension/issues/10).
``` glsl
// in plaintext:
#define SHADER_NAME hello world
// or for non-ASCII characters using base64:
#define SHADER_NAME_B64 aGVsbG8gd29ybGQ=
```
This is a simple pattern for identifying otherwise anonymous
shaders in GLSL tooling.
## Usage
[![NPM](https://nodei.co/npm/glsl-shader-name.png)](https://nodei.co/npm/glsl-shader-name/)
### `name = shaderName(src)`
Retrieves the shader name from a GLSL source string `src`.
You may also pass in a list of tokens generated by
[glsl-tokenizer](https://github.com/stackgl/glsl-tokenizer).
## Contributing
See [stackgl/contributing](https://github.com/stackgl/contributing) for details.
## License
MIT. See [LICENSE.md](http://github.com/stackgl/glsl-shader-name/blob/master/LICENSE.md) for details.