StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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59 lines
1.4 KiB
59 lines
1.4 KiB
## glsl-out-of-range
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Tests if a point is outside ranges.
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It could be useful in vertex & fragment shaders to support reversed ranges (bounds) in 3D/2D scenes.
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Function prototypes:
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bool outOfRange(float a, float b, float p);
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bool outOfRange(vec2 a, vec2 b, vec2 p);
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bool outOfRange(vec3 a, vec3 b, vec3 p);
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bool outOfRange(vec4 a, vec4 b, vec4 p);
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Please note that in the case of vec4 input arguments, only 3 tests are made i.e. for xyz and not for w.
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## Example
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```glsl
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#pragma glslify: outOfRange = require(glsl-out-of-range)
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void main() {
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if (outOfRange(bounds[0], bounds[1], position)) discard;
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gl_FragColor = vec4(1.0, 0.5, 0.25, 1.0);
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}
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```
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## Usage
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Install with npm:
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```
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npm install glsl-out-of-range
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```
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Then use with [glslify](https://github.com/stackgl/glslify).
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## API
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```glsl
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#pragma glslify: outOfRange = require(glsl-out-of-range)
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```
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## Creators
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|**Alex C. Johnson**| [@alexcjohnson](https://github.com/alexcjohnson) | |
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|**Étienne Tétreault-Pinard**| [@etpinard](https://github.com/etpinard) | [@etpinard](https://twitter.com/etpinard) |
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|**Mojtaba Samimi**| [@archmoj](https://github.com/archmoj) | |
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## Copyright and license
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Code and documentation copyright 2018 Plotly, Inc.
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Code released under the [MIT license](https://github.com/plotly/plotly.js/blob/master/LICENSE).
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Docs released under the [Creative Commons license](https://github.com/plotly/documentation/blob/source/LICENSE).
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