StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-error3d/README.md

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gl-error3d
=============
Draws error bars around data points
# Example
```javascript
var createScene = require('gl-plot3d')
var createScatter = require('gl-scatter3d')
var createErrorBars = require('gl-error3d')
var points = [ [0,0,0], [1,1,1], [-1, 2, -3] ]
var errors = [
[[-0.5,-0.5,-0.5],[0.5,0.5,0.5]],
[[-0.1,-1,-2],[0,0,0]],
[[-0.1,-0.1,-0.1],[0.1,0.1,0.1]]
]
var scene = createScene()
var scatter = createScatter({
gl: scene.gl,
position: points,
size: 20,
orthographic: true,
lineColor: [0,0,0],
color: [0.7,0.8,0.4],
lineWidth: 1
})
scene.add(scatter)
var errorBars = createErrorBars({
gl: scene.gl,
position: points,
error: errors,
color: [0.9, 0.3, 0.3]
})
scene.add(errorBars)
```
# API
## Constructor
#### `var errorBars = require('gl-error3d')(options)`
Creates a new error bar object.
* `gl` is a WebGL context
* `position` is the position of each point in the plot
* `error` is an array of error bounds represented as `[lo,hi]` for each point
* `color` a length 3 array of arrays giving the color of the error bars along each axis.
* `lineWidth` is the width of the error bar lines in pixels
* `capSize` is the size of the cap for error bars
* `clipBounds` is a box to which all error bars will be clipped
**Returns** A new error bar object
#### `errorBars.update(options)`
Updates the error bar object
#### `errorBars.dispose()`
Destroy the error bars and release all associated resources
# Credits
(c) 2014-2015 Mikola Lysenko. MIT License