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StackGenVis/frontend/node_modules/canvas-fit/README.md

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# canvas-fit [![stable](http://badges.github.io/stability-badges/dist/stable.svg)](http://github.com/badges/stability-badges)
Small module for fitting a canvas element within the bounds of its parent.
Useful, for example, for making a canvas fill the screen. Works with SVG
elements too!
## Usage
[![NPM](https://nodei.co/npm/canvas-fit.png)](https://nodei.co/npm/canvas-fit/)
### resize = fit(canvas[, parent[, scale]])
Creates a `resize` function for your `canvas` element. Calling this function
will resize the canvas to fit its parent element.
Here's a simple example to make your canvas update its dimensions when
resizing the window:
``` javascript
var fit = require('canvas-fit')
var canvas = document.createElement('canvas')
window.addEventListener('resize', fit(canvas), false)
```
You might want to override the `parent` element that the canvas should be
fitting within: in which case, pass that element in as your second argument:
``` javascript
window.addEventListener('resize'
, fit(canvas, window)
, false
)
```
You can also set the scale of the canvas element relative to its styled size
on the page using the `scale` argument – for example, passing in
`window.devicePixelRatio` here will scale the canvas resolution up on retina
displays.
### `resize.scale = <Number>`
Dynamically change the canvas' target `scale`. Note that you still need to
manually trigger a resize after doing this.
### `resize.parent = <DOMElement>`
Dynamically change the canvas' `parent` element. Note that you still need
to manually trigger a resize after doing this.
### `resize.parent = () => [width, height]`
Instead of filling a given element, explicitly set the width and height
of the canvas. Note that this value will still be scaled up according
to `resize.scale`
``` javascript
resize.parent = function() {
return [ window.innerWidth - 300, window.innerHeight ]
}
```
## License
MIT. See [LICENSE.md](http://github.com/hughsk/canvas-fit/blob/master/LICENSE.md) for details.