StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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13 lines
477 B
13 lines
477 B
attribute vec3 textCoordinate;
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uniform vec2 dataScale, dataShift, dataAxis, screenOffset, textScale;
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uniform float angle;
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void main() {
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float dataOffset = textCoordinate.z;
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vec2 glyphOffset = textCoordinate.xy;
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mat2 glyphMatrix = mat2(cos(angle), sin(angle), -sin(angle), cos(angle));
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vec2 screenCoordinate = dataAxis * (dataScale * dataOffset + dataShift) +
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glyphMatrix * glyphOffset * textScale + screenOffset;
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gl_Position = vec4(screenCoordinate, 0, 1);
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}
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