StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-plot2d/lib/shaders/text-vertex.glsl

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4 years ago
attribute vec3 textCoordinate;
uniform vec2 dataScale, dataShift, dataAxis, screenOffset, textScale;
uniform float angle;
void main() {
float dataOffset = textCoordinate.z;
vec2 glyphOffset = textCoordinate.xy;
mat2 glyphMatrix = mat2(cos(angle), sin(angle), -sin(angle), cos(angle));
vec2 screenCoordinate = dataAxis * (dataScale * dataOffset + dataShift) +
glyphMatrix * glyphOffset * textScale + screenOffset;
gl_Position = vec4(screenCoordinate, 0, 1);
}