StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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11 lines
229 B
11 lines
229 B
4 years ago
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precision highp float;
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uniform vec4 colors[3];
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varying vec3 colorChannel;
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void main() {
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gl_FragColor = colorChannel.x * colors[0] +
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colorChannel.y * colors[1] +
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colorChannel.z * colors[2];
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}
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