t-viSNE: Interactive Assessment and Interpretation of t-SNE Projections
https://doi.org/10.1109/TVCG.2020.2986996
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320 lines
7.6 KiB
320 lines
7.6 KiB
// d3.tip
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// Copyright (c) 2013 Justin Palmer
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// ES6 / D3 v4 Adaption Copyright (c) 2016 Constantin Gavrilete
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// Removal of ES6 for D3 v4 Adaption Copyright (c) 2016 David Gotz
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//
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// Tooltips for d3.js SVG visualizations
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d3.functor = function functor(v) {
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return typeof v === "function" ? v : function() {
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return v;
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};
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};
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d3.tip = function() {
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var direction = d3_tip_direction,
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offset = d3_tip_offset,
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html = d3_tip_html,
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node = initNode(),
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svg = null,
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point = null,
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target = null
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function tip(vis) {
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svg = getSVGNode(vis)
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point = svg.createSVGPoint()
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document.body.appendChild(node)
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}
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// Public - show the tooltip on the screen
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//
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// Returns a tip
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tip.show = function() {
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var args = Array.prototype.slice.call(arguments)
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if(args[args.length - 1] instanceof SVGElement) target = args.pop()
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var content = html.apply(this, args),
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poffset = offset.apply(this, args),
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dir = direction.apply(this, args),
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nodel = getNodeEl(),
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i = directions.length,
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coords,
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scrollTop = document.documentElement.scrollTop || document.body.scrollTop,
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scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft
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nodel.html(content)
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.style('position', 'absolute')
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.style('opacity', 1)
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.style('pointer-events', 'all')
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while(i--) nodel.classed(directions[i], false)
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coords = direction_callbacks[dir].apply(this)
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nodel.classed(dir, true)
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.style('top', (coords.top + poffset[0]) + scrollTop + 'px')
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.style('left', (coords.left + poffset[1]) + scrollLeft + 'px')
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return tip
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}
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// Public - hide the tooltip
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//
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// Returns a tip
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tip.hide = function() {
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var nodel = getNodeEl()
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nodel
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.style('opacity', 0)
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.style('pointer-events', 'none')
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return tip
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}
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// Public: Proxy attr calls to the d3 tip container. Sets or gets attribute value.
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//
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// n - name of the attribute
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// v - value of the attribute
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//
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// Returns tip or attribute value
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tip.attr = function(n, v) {
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if (arguments.length < 2 && typeof n === 'string') {
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return getNodeEl().attr(n)
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} else {
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var args = Array.prototype.slice.call(arguments)
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d3.selection.prototype.attr.apply(getNodeEl(), args)
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}
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return tip
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}
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// Public: Proxy style calls to the d3 tip container. Sets or gets a style value.
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//
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// n - name of the property
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// v - value of the property
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//
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// Returns tip or style property value
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tip.style = function(n, v) {
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// debugger;
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if (arguments.length < 2 && typeof n === 'string') {
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return getNodeEl().style(n)
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} else {
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var args = Array.prototype.slice.call(arguments);
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if (args.length === 1) {
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var styles = args[0];
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Object.keys(styles).forEach(function(key) {
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return d3.selection.prototype.style.apply(getNodeEl(), [key, styles[key]]);
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});
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}
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}
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return tip
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}
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// Public: Set or get the direction of the tooltip
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//
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// v - One of n(north), s(south), e(east), or w(west), nw(northwest),
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// sw(southwest), ne(northeast) or se(southeast)
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//
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// Returns tip or direction
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tip.direction = function(v) {
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if (!arguments.length) return direction
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direction = v == null ? v : d3.functor(v)
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return tip
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}
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// Public: Sets or gets the offset of the tip
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//
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// v - Array of [x, y] offset
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//
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// Returns offset or
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tip.offset = function(v) {
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if (!arguments.length) return offset
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offset = v == null ? v : d3.functor(v)
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return tip
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}
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// Public: sets or gets the html value of the tooltip
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//
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// v - String value of the tip
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//
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// Returns html value or tip
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tip.html = function(v) {
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if (!arguments.length) return html
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html = v == null ? v : d3.functor(v)
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return tip
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}
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// Public: destroys the tooltip and removes it from the DOM
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//
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// Returns a tip
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tip.destroy = function() {
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if(node) {
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getNodeEl().remove();
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node = null;
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}
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return tip;
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}
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function d3_tip_direction() { return 'n' }
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function d3_tip_offset() { return [0, 0] }
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function d3_tip_html() { return ' ' }
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var direction_callbacks = {
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n: direction_n,
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s: direction_s,
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e: direction_e,
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w: direction_w,
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nw: direction_nw,
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ne: direction_ne,
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sw: direction_sw,
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se: direction_se
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};
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var directions = Object.keys(direction_callbacks);
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function direction_n() {
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var bbox = getScreenBBox()
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return {
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top: bbox.n.y - node.offsetHeight,
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left: bbox.n.x - node.offsetWidth / 2
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}
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}
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function direction_s() {
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var bbox = getScreenBBox()
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return {
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top: bbox.s.y,
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left: bbox.s.x - node.offsetWidth / 2
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}
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}
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function direction_e() {
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var bbox = getScreenBBox()
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return {
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top: bbox.e.y - node.offsetHeight / 2,
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left: bbox.e.x
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}
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}
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function direction_w() {
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var bbox = getScreenBBox()
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return {
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top: bbox.w.y - node.offsetHeight / 2,
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left: bbox.w.x - node.offsetWidth
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}
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}
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function direction_nw() {
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var bbox = getScreenBBox()
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return {
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top: bbox.nw.y - node.offsetHeight,
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left: bbox.nw.x - node.offsetWidth
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}
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}
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function direction_ne() {
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var bbox = getScreenBBox()
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return {
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top: bbox.ne.y - node.offsetHeight,
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left: bbox.ne.x
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}
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}
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function direction_sw() {
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var bbox = getScreenBBox()
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return {
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top: bbox.sw.y,
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left: bbox.sw.x - node.offsetWidth
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}
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}
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function direction_se() {
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var bbox = getScreenBBox()
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return {
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top: bbox.se.y,
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left: bbox.e.x
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}
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}
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function initNode() {
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var node = d3.select(document.createElement('div'))
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node
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.style('position', 'absolute')
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.style('top', 0)
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.style('opacity', 0)
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.style('pointer-events', 'none')
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.style('box-sizing', 'border-box')
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return node.node()
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}
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function getSVGNode(el) {
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el = el.node()
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if(el.tagName.toLowerCase() === 'svg')
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return el
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return el.ownerSVGElement
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}
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function getNodeEl() {
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if(node === null) {
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node = initNode();
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// re-add node to DOM
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document.body.appendChild(node);
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};
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return d3.select(node);
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}
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// Private - gets the screen coordinates of a shape
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//
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// Given a shape on the screen, will return an SVGPoint for the directions
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// n(north), s(south), e(east), w(west), ne(northeast), se(southeast), nw(northwest),
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// sw(southwest).
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//
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// +-+-+
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// | |
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// + +
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// | |
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// +-+-+
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//
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// Returns an Object {n, s, e, w, nw, sw, ne, se}
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function getScreenBBox() {
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var targetel = target || d3.event.target;
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while ('undefined' === typeof targetel.getScreenCTM && 'undefined' === targetel.parentNode) {
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targetel = targetel.parentNode;
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}
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var bbox = {},
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matrix = targetel.getScreenCTM(),
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tbbox = targetel.getBBox(),
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width = tbbox.width,
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height = tbbox.height,
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x = tbbox.x,
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y = tbbox.y
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point.x = x
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point.y = y
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bbox.nw = point.matrixTransform(matrix)
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point.x += width
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bbox.ne = point.matrixTransform(matrix)
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point.y += height
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bbox.se = point.matrixTransform(matrix)
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point.x -= width
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bbox.sw = point.matrixTransform(matrix)
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point.y -= height / 2
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bbox.w = point.matrixTransform(matrix)
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point.x += width
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bbox.e = point.matrixTransform(matrix)
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point.x -= width / 2
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point.y -= height / 2
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bbox.n = point.matrixTransform(matrix)
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point.y += height
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bbox.s = point.matrixTransform(matrix)
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return bbox
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}
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return tip
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}; |