StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/sylvester-es6/target/Utils.js

106 lines
3.1 KiB

"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.mht = mht;
exports.makeLookAt = makeLookAt;
exports.makeOrtho = makeOrtho;
exports.makePerspective = makePerspective;
exports.makeFrustum = makeFrustum;
exports.makeOrtho = makeOrtho;
var _Vector = require("./Vector");
var _Matrix = require("./Matrix");
//From glUtils.js
function mht(m) {
var s = "";
if (m.length == 16) {
for (var i = 0; i < 4; i++) {
s += "<span style='font-family: monospace'>[" + m[i * 4 + 0].toFixed(4) + "," + m[i * 4 + 1].toFixed(4) + "," + m[i * 4 + 2].toFixed(4) + "," + m[i * 4 + 3].toFixed(4) + "]</span><br>";
}
} else if (m.length == 9) {
for (var i = 0; i < 3; i++) {
s += "<span style='font-family: monospace'>[" + m[i * 3 + 0].toFixed(4) + "," + m[i * 3 + 1].toFixed(4) + "," + m[i * 3 + 2].toFixed(4) + "]</font><br>";
}
} else {
return m.toString();
}
return s;
}
//From glUtils.js
//
// gluLookAt
//
function makeLookAt(ex, ey, ez, cx, cy, cz, ux, uy, uz) {
var eye = new _Vector.Vector([ex, ey, ez]);
var center = new _Vector.Vector([cx, cy, cz]);
var up = new _Vector.Vector([ux, uy, uz]);
var mag;
var z = eye.subtract(center).toUnitVector();
var x = up.cross(z).toUnitVector();
var y = z.cross(x).toUnitVector();
var m = new _Matrix.Matrix([[x.e(1), x.e(2), x.e(3), 0], [y.e(1), y.e(2), y.e(3), 0], [z.e(1), z.e(2), z.e(3), 0], [0, 0, 0, 1]]);
var t = new _Matrix.Matrix([[1, 0, 0, -ex], [0, 1, 0, -ey], [0, 0, 1, -ez], [0, 0, 0, 1]]);
return m.x(t);
}
//From glUtils.js
//
// glOrtho
//
function makeOrtho(left, right, bottom, top, znear, zfar) {
var tx = -(right + left) / (right - left);
var ty = -(top + bottom) / (top - bottom);
var tz = -(zfar + znear) / (zfar - znear);
return new _Matrix.Matrix([[2 / (right - left), 0, 0, tx], [0, 2 / (top - bottom), 0, ty], [0, 0, -2 / (zfar - znear), tz], [0, 0, 0, 1]]);
}
//From glUtils.js
//
// gluPerspective
//
function makePerspective(fovy, aspect, znear, zfar) {
var ymax = znear * Math.tan(fovy * Math.PI / 360.0);
var ymin = -ymax;
var xmin = ymin * aspect;
var xmax = ymax * aspect;
return makeFrustum(xmin, xmax, ymin, ymax, znear, zfar);
}
//From glUtils.js
//
// glFrustum
//
function makeFrustum(left, right, bottom, top, znear, zfar) {
var X = 2 * znear / (right - left);
var Y = 2 * znear / (top - bottom);
var A = (right + left) / (right - left);
var B = (top + bottom) / (top - bottom);
var C = -(zfar + znear) / (zfar - znear);
var D = -2 * zfar * znear / (zfar - znear);
return new _Matrix.Matrix([[X, 0, A, 0], [0, Y, B, 0], [0, 0, C, D], [0, 0, -1, 0]]);
}
//From glUtils.js
//
// glOrtho
//
function makeOrtho(left, right, bottom, top, znear, zfar) {
var tx = -(right + left) / (right - left);
var ty = -(top + bottom) / (top - bottom);
var tz = -(zfar + znear) / (zfar - znear);
return new _Matrix.Matrix([[2 / (right - left), 0, 0, tx], [0, 2 / (top - bottom), 0, ty], [0, 0, -2 / (zfar - znear), tz], [0, 0, 0, 1]]);
}
//# sourceMappingURL=Utils.js.map