StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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18 lines
395 B
18 lines
395 B
precision highp float;
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uniform sampler2D dashPattern;
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uniform float dashSize, pixelRatio, thickness, opacity, id;
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varying vec4 fragColor;
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varying vec2 tangent;
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void main() {
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float alpha = 1.;
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float t = fract(dot(tangent, gl_FragCoord.xy) / dashSize) * .5 + .25;
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float dash = texture2D(dashPattern, vec2(t, .5)).r;
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gl_FragColor = fragColor;
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gl_FragColor.a *= alpha * opacity * dash;
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}
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