StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/regl-line2d/rect-frag.glsl

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precision highp float;
uniform sampler2D dashPattern;
uniform float dashSize, pixelRatio, thickness, opacity, id;
varying vec4 fragColor;
varying vec2 tangent;
void main() {
float alpha = 1.;
float t = fract(dot(tangent, gl_FragCoord.xy) / dashSize) * .5 + .25;
float dash = texture2D(dashPattern, vec2(t, .5)).r;
gl_FragColor = fragColor;
gl_FragColor.a *= alpha * opacity * dash;
}