StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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27 lines
615 B
27 lines
615 B
precision highp float;
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attribute vec2 position, positionFract;
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uniform vec4 color;
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uniform vec2 scale, scaleFract, translate, translateFract;
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uniform float pixelRatio, id;
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uniform vec4 viewport;
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uniform float opacity;
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varying vec4 fragColor;
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const float MAX_LINES = 256.;
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void main() {
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float depth = (MAX_LINES - 4. - id) / (MAX_LINES);
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vec2 position = position * scale + translate
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+ positionFract * scale + translateFract
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+ position * scaleFract
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+ positionFract * scaleFract;
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gl_Position = vec4(position * 2.0 - 1.0, depth, 1);
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fragColor = color / 255.;
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fragColor.a *= opacity;
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}
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