StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-util/test/example.js

94 lines
1.9 KiB

'use strict'
const {program, attribute, uniform, context, texture} = require('../')
const assert = require('assert')
document.body.style.margin = 0
let gl = context({
attributes: {preserveDrawingBuffer: false}
})
let attrs = gl.getContextAttributes();
assert.equal(false, attrs.preserveDrawingBuffer);
let p1 = program(gl, `
precision mediump float;
attribute vec2 position;
void main() {
gl_Position = vec4(position * 2. - 1., 0., 1.);
}
`, `
precision mediump float;
uniform vec4 color;
void main () {
gl_FragColor = color;
}
`);
let p2 = program(gl, `
precision mediump float;
attribute vec3 position;
void main() {
gl_Position = vec4(position * 2. - 1., 1.);
}
`, `
precision mediump float;
uniform vec3 color;
void main () {
gl_FragColor = vec4(color, 1.);
}
` )
let p3 = program(gl, `
precision mediump float;
attribute vec2 position;
void main() {
gl_Position = vec4(position * 2. - 1., 0., 1.);
}
`, `
precision mediump float;
uniform sampler2D color;
uniform vec4 viewport;
uniform float x;
void main () {
vec2 coord = (gl_FragCoord.xy - viewport.xy) / viewport.zw;
gl_FragColor = texture2D(color, coord);
}
`)
program(gl, p1)
attribute(gl, 'position', {data: [0,0,1,0,0,1]});
uniform(gl, 'color', [1, .2, 0, 1.]);
gl.drawArrays(gl.TRIANGLES, 0, 3);
setTimeout(() => {
program(gl, p2);
attribute(gl, 'position', {data: [0,0,0,.5,0,0,0,.5,0]});
uniform(gl, 'color', [.8, .9, 0])
gl.drawArrays(gl.TRIANGLES, 0, 3);
setTimeout(() => {
program(gl, p3);
uniform(gl, 'x', 1);
attribute(gl, 'position', {data: [0,0,1,0,0,1]});
texture(gl, 'color', './texture.gif');
uniform(gl, 'viewport', [0,0,gl.drawingBufferWidth, gl.drawingBufferHeight]);
setTimeout(() => {
gl.drawArrays(gl.TRIANGLES, 0, 3);
}, 100)
}, 500)
}, 500);