StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-streamtube3d/lib/pick-vertex.glsl

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precision highp float;
#pragma glslify: getTubePosition = require(./tube-position.glsl)
attribute vec4 vector;
attribute vec4 position;
attribute vec4 id;
uniform mat4 model, view, projection;
uniform float tubeScale;
varying vec3 f_position;
varying vec4 f_id;
void main() {
vec3 normal;
vec3 XYZ = getTubePosition(mat3(model) * (tubeScale * vector.w * normalize(vector.xyz)), position.w, normal);
vec4 tubePosition = model * vec4(position.xyz, 1.0) + vec4(XYZ, 0.0);
gl_Position = projection * view * tubePosition;
f_id = id;
f_position = position.xyz;
}