StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
4 years ago | |
---|---|---|
.. | ||
test | 4 years ago | |
.npmignore | 4 years ago | |
LICENSE | 4 years ago | |
README.md | 4 years ago | |
extract-planes.js | 4 years ago | |
package.json | 4 years ago |
README.md
extract-frustum-planes
Returns a list of frustum planes from a given WebGL matrix (assuming the matrix is stored in the same format as used by gl-matrix).
Install
npm install extract-frustum-planes
Example
var getPlanes = require("extract-frustum-planes")
var glm = require("gl-matrix")
var m = glm.mat4.perspective()
API
require("extract-frustum-planes")(worldToClip[, zNear, zFar])
Extracts the frustum planes of the combined world to clip coordinate matrix for WebGL
worldToClip
is the concatenated model-view-projection matrix in the same format as expected by WebGL (ie compatible with gl-matrix)zNear
is the near clip plane distance as set bygl.depthRange
(default 0.0)zFar
is the far clip plane distance as set bygl.depthRange
Returns An array of 6 planes encoding the view frustum stored in the order:
left
right
top
bottom
near
far
Credits
(c) 2013 Mikola Lysenko. MIT License