StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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67 lines
1.6 KiB
67 lines
1.6 KiB
"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.setMatrixArrayType = setMatrixArrayType;
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exports.toRadian = toRadian;
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exports.equals = equals;
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exports.RANDOM = exports.ARRAY_TYPE = exports.EPSILON = void 0;
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/**
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* Common utilities
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* @module glMatrix
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*/
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// Configuration Constants
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var EPSILON = 0.000001;
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exports.EPSILON = EPSILON;
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var ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
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exports.ARRAY_TYPE = ARRAY_TYPE;
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var RANDOM = Math.random;
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/**
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* Sets the type of array used when creating new vectors and matrices
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*
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* @param {Type} type Array type, such as Float32Array or Array
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*/
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exports.RANDOM = RANDOM;
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function setMatrixArrayType(type) {
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exports.ARRAY_TYPE = ARRAY_TYPE = type;
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}
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var degree = Math.PI / 180;
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/**
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* Convert Degree To Radian
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*
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* @param {Number} a Angle in Degrees
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*/
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function toRadian(a) {
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return a * degree;
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}
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/**
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* Tests whether or not the arguments have approximately the same value, within an absolute
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* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
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* than or equal to 1.0, and a relative tolerance is used for larger values)
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*
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* @param {Number} a The first number to test.
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* @param {Number} b The second number to test.
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* @returns {Boolean} True if the numbers are approximately equal, false otherwise.
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*/
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function equals(a, b) {
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return Math.abs(a - b) <= EPSILON * Math.max(1.0, Math.abs(a), Math.abs(b));
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}
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if (!Math.hypot) Math.hypot = function () {
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var y = 0,
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i = arguments.length;
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while (i--) {
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y += arguments[i] * arguments[i];
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}
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return Math.sqrt(y);
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}; |