StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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16 lines
473 B
16 lines
473 B
precision highp float;
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attribute vec3 position, offset;
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attribute vec4 color;
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uniform mat4 model, view, projection;
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uniform float capSize;
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varying vec4 fragColor;
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varying vec3 fragPosition;
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void main() {
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vec4 worldPosition = model * vec4(position, 1.0);
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worldPosition = (worldPosition / worldPosition.w) + vec4(capSize * offset, 0.0);
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gl_Position = projection * view * worldPosition;
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fragColor = color;
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fragPosition = position;
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} |