StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/@interactjs/auto-start/base.js

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import * as utils from "../utils/index.js";
import InteractableMethods from "./InteractableMethods.js";
function install(scope) {
const {
interact,
defaults
} = scope;
scope.usePlugin(InteractableMethods);
defaults.base.actionChecker = null;
defaults.base.styleCursor = true;
utils.extend(defaults.perAction, {
manualStart: false,
max: Infinity,
maxPerElement: 1,
allowFrom: null,
ignoreFrom: null,
// only allow left button by default
// see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#Return_value
mouseButtons: 1
});
/**
* Returns or sets the maximum number of concurrent interactions allowed. By
* default only 1 interaction is allowed at a time (for backwards
* compatibility). To allow multiple interactions on the same Interactables and
* elements, you need to enable it in the draggable, resizable and gesturable
* `'max'` and `'maxPerElement'` options.
*
* @alias module:interact.maxInteractions
*
* @param {number} [newValue] Any number. newValue <= 0 means no interactions.
*/
interact.maxInteractions = newValue => maxInteractions(newValue, scope);
scope.autoStart = {
// Allow this many interactions to happen simultaneously
maxInteractions: Infinity,
withinInteractionLimit,
cursorElement: null
};
}
function prepareOnDown({
interaction,
pointer,
event,
eventTarget
}, scope) {
if (interaction.interacting()) {
return;
}
const actionInfo = getActionInfo(interaction, pointer, event, eventTarget, scope);
prepare(interaction, actionInfo, scope);
}
function prepareOnMove({
interaction,
pointer,
event,
eventTarget
}, scope) {
if (interaction.pointerType !== 'mouse' || interaction.pointerIsDown || interaction.interacting()) {
return;
}
const actionInfo = getActionInfo(interaction, pointer, event, eventTarget, scope);
prepare(interaction, actionInfo, scope);
}
function startOnMove(arg, scope) {
const {
interaction
} = arg;
if (!interaction.pointerIsDown || interaction.interacting() || !interaction.pointerWasMoved || !interaction.prepared.name) {
return;
}
scope.fire('autoStart:before-start', arg);
const {
interactable
} = interaction;
const actionName = interaction.prepared.name;
if (actionName && interactable) {
// check manualStart and interaction limit
if (interactable.options[actionName].manualStart || !withinInteractionLimit(interactable, interaction.element, interaction.prepared, scope)) {
interaction.stop();
} else {
interaction.start(interaction.prepared, interactable, interaction.element);
setInteractionCursor(interaction, scope);
}
}
}
function clearCursorOnStop({
interaction
}, scope) {
const {
interactable
} = interaction;
if (interactable && interactable.options.styleCursor) {
setCursor(interaction.element, '', scope);
}
} // Check if the current interactable supports the action.
// If so, return the validated action. Otherwise, return null
function validateAction(action, interactable, element, eventTarget, scope) {
if (interactable.testIgnoreAllow(interactable.options[action.name], element, eventTarget) && interactable.options[action.name].enabled && withinInteractionLimit(interactable, element, action, scope)) {
return action;
}
return null;
}
function validateMatches(interaction, pointer, event, matches, matchElements, eventTarget, scope) {
for (let i = 0, len = matches.length; i < len; i++) {
const match = matches[i];
const matchElement = matchElements[i];
const matchAction = match.getAction(pointer, event, interaction, matchElement);
if (!matchAction) {
continue;
}
const action = validateAction(matchAction, match, matchElement, eventTarget, scope);
if (action) {
return {
action,
interactable: match,
element: matchElement
};
}
}
return {
action: null,
interactable: null,
element: null
};
}
function getActionInfo(interaction, pointer, event, eventTarget, scope) {
let matches = [];
let matchElements = [];
let element = eventTarget;
function pushMatches(interactable) {
matches.push(interactable);
matchElements.push(element);
}
while (utils.is.element(element)) {
matches = [];
matchElements = [];
scope.interactables.forEachMatch(element, pushMatches);
const actionInfo = validateMatches(interaction, pointer, event, matches, matchElements, eventTarget, scope);
if (actionInfo.action && !actionInfo.interactable.options[actionInfo.action.name].manualStart) {
return actionInfo;
}
element = utils.dom.parentNode(element);
}
return {
action: null,
interactable: null,
element: null
};
}
function prepare(interaction, {
action,
interactable,
element
}, scope) {
action = action || {
name: null
};
interaction.interactable = interactable;
interaction.element = element;
utils.copyAction(interaction.prepared, action);
interaction.rect = interactable && action.name ? interactable.getRect(element) : null;
setInteractionCursor(interaction, scope);
scope.fire('autoStart:prepared', {
interaction
});
}
function withinInteractionLimit(interactable, element, action, scope) {
const options = interactable.options;
const maxActions = options[action.name].max;
const maxPerElement = options[action.name].maxPerElement;
const autoStartMax = scope.autoStart.maxInteractions;
let activeInteractions = 0;
let interactableCount = 0;
let elementCount = 0; // no actions if any of these values == 0
if (!(maxActions && maxPerElement && autoStartMax)) {
return false;
}
for (const interaction of scope.interactions.list) {
const otherAction = interaction.prepared.name;
if (!interaction.interacting()) {
continue;
}
activeInteractions++;
if (activeInteractions >= autoStartMax) {
return false;
}
if (interaction.interactable !== interactable) {
continue;
}
interactableCount += otherAction === action.name ? 1 : 0;
if (interactableCount >= maxActions) {
return false;
}
if (interaction.element === element) {
elementCount++;
if (otherAction === action.name && elementCount >= maxPerElement) {
return false;
}
}
}
return autoStartMax > 0;
}
function maxInteractions(newValue, scope) {
if (utils.is.number(newValue)) {
scope.autoStart.maxInteractions = newValue;
return this;
}
return scope.autoStart.maxInteractions;
}
function setCursor(element, cursor, scope) {
const {
cursorElement: prevCursorElement
} = scope.autoStart;
if (prevCursorElement && prevCursorElement !== element) {
prevCursorElement.style.cursor = '';
}
element.ownerDocument.documentElement.style.cursor = cursor;
element.style.cursor = cursor;
scope.autoStart.cursorElement = cursor ? element : null;
}
function setInteractionCursor(interaction, scope) {
const {
interactable,
element,
prepared
} = interaction;
if (!(interaction.pointerType === 'mouse' && interactable && interactable.options.styleCursor)) {
// clear previous target element cursor
if (scope.autoStart.cursorElement) {
setCursor(scope.autoStart.cursorElement, '', scope);
}
return;
}
let cursor = '';
if (prepared.name) {
const cursorChecker = interactable.options[prepared.name].cursorChecker;
if (utils.is.func(cursorChecker)) {
cursor = cursorChecker(prepared, interactable, element, interaction._interacting);
} else {
cursor = scope.actions[prepared.name].getCursor(prepared);
}
}
setCursor(interaction.element, cursor || '', scope);
}
const autoStart = {
id: 'auto-start/base',
before: ['actions', 'action/drag', 'actions/resize', 'actions/gesture'],
install,
listeners: {
'interactions:down': prepareOnDown,
'interactions:move': (arg, scope) => {
prepareOnMove(arg, scope);
startOnMove(arg, scope);
},
'interactions:stop': clearCursorOnStop
},
maxInteractions,
withinInteractionLimit,
validateAction
};
export default autoStart;
//# sourceMappingURL=base.js.map