StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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| .eslintrc.json | 5 years ago | |
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readme.md
Flip pixels after gl.readTexture:
var flip = require('flip-pixels')
var w = gl.drawingBufferWidth;
var h = gl.drawingBufferHeight
var pixels = new Uint8Array(w * h * 4);
gl.readPixels(0, 0, w, h, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
flip(pixels, w, h)
Based on this question.
See also clip-pixels.