StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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17 lines
420 B
17 lines
420 B
attribute vec2 a_pos;
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uniform mat4 u_matrix;
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uniform vec2 u_world;
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varying vec2 v_pos;
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#pragma mapbox: define highp vec4 outline_color
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#pragma mapbox: define lowp float opacity
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void main() {
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#pragma mapbox: initialize highp vec4 outline_color
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#pragma mapbox: initialize lowp float opacity
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gl_Position = u_matrix * vec4(a_pos, 0, 1);
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v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
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}
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