StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/mapbox-gl/src/shaders/collision_box.fragment.glsl

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varying float v_placed;
varying float v_notUsed;
void main() {
float alpha = 0.5;
// Red = collision, hide label
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * alpha;
// Blue = no collision, label is showing
if (v_placed > 0.5) {
gl_FragColor = vec4(0.0, 0.0, 1.0, 0.5) * alpha;
}
if (v_notUsed > 0.5) {
// This box not used, fade it out
gl_FragColor *= .1;
}
}