StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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21 lines
418 B
21 lines
418 B
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varying float v_placed;
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varying float v_notUsed;
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void main() {
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float alpha = 0.5;
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// Red = collision, hide label
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gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * alpha;
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// Blue = no collision, label is showing
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if (v_placed > 0.5) {
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gl_FragColor = vec4(0.0, 0.0, 1.0, 0.5) * alpha;
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}
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if (v_notUsed > 0.5) {
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// This box not used, fade it out
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gl_FragColor *= .1;
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}
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} |