StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/glsl-specular-cook-torrance/index.glsl

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#pragma glslify: beckmannDistribution = require(glsl-specular-beckmann/distribution)
float cookTorranceSpecular(
vec3 lightDirection,
vec3 viewDirection,
vec3 surfaceNormal,
float roughness,
float fresnel) {
float VdotN = max(dot(viewDirection, surfaceNormal), 0.0);
float LdotN = max(dot(lightDirection, surfaceNormal), 0.0);
//Half angle vector
vec3 H = normalize(lightDirection + viewDirection);
//Geometric term
float NdotH = max(dot(surfaceNormal, H), 0.0);
float VdotH = max(dot(viewDirection, H), 0.000001);
float LdotH = max(dot(lightDirection, H), 0.000001);
float G1 = (2.0 * NdotH * VdotN) / VdotH;
float G2 = (2.0 * NdotH * LdotN) / LdotH;
float G = min(1.0, min(G1, G2));
//Distribution term
float D = beckmannDistribution(NdotH, roughness);
//Fresnel term
float F = pow(1.0 - VdotN, fresnel);
//Multiply terms and done
return G * F * D / max(3.14159265 * VdotN, 0.000001);
}
#pragma glslify: export(cookTorranceSpecular)