StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/glsl-shader-name
Angelos Chatzimparmpas e069030893 fix the frontend 3 years ago
..
LICENSE.md fix the frontend 3 years ago
README.md fix the frontend 3 years ago
index.js fix the frontend 3 years ago
package.json fix the frontend 3 years ago

README.md

glsl-shader-name

stable

Extract a shader's name from its source, as specified in @spite's ShaderEditorExtension.

// in plaintext:
#define SHADER_NAME hello world

// or for non-ASCII characters using base64:
#define SHADER_NAME_B64 aGVsbG8gd29ybGQ=

This is a simple pattern for identifying otherwise anonymous shaders in GLSL tooling.

Usage

NPM

name = shaderName(src)

Retrieves the shader name from a GLSL source string src. You may also pass in a list of tokens generated by glsl-tokenizer.

Contributing

See stackgl/contributing for details.

License

MIT. See LICENSE.md for details.