StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
StackGenVis/frontend/node_modules/polybooljs/lib/intersecter.js

505 lines
13 KiB

// (c) Copyright 2016, Sean Connelly (@voidqk), http://syntheti.cc
// MIT License
// Project Home: https://github.com/voidqk/polybooljs
//
// this is the core work-horse
//
var LinkedList = require('./linked-list');
function Intersecter(selfIntersection, eps, buildLog){
// selfIntersection is true/false depending on the phase of the overall algorithm
//
// segment creation
//
function segmentNew(start, end){
return {
id: buildLog ? buildLog.segmentId() : -1,
start: start,
end: end,
myFill: {
above: null, // is there fill above us?
below: null // is there fill below us?
},
otherFill: null
};
}
function segmentCopy(start, end, seg){
return {
id: buildLog ? buildLog.segmentId() : -1,
start: start,
end: end,
myFill: {
above: seg.myFill.above,
below: seg.myFill.below
},
otherFill: null
};
}
//
// event logic
//
var event_root = LinkedList.create();
function eventCompare(p1_isStart, p1_1, p1_2, p2_isStart, p2_1, p2_2){
// compare the selected points first
var comp = eps.pointsCompare(p1_1, p2_1);
if (comp !== 0)
return comp;
// the selected points are the same
if (eps.pointsSame(p1_2, p2_2)) // if the non-selected points are the same too...
return 0; // then the segments are equal
if (p1_isStart !== p2_isStart) // if one is a start and the other isn't...
return p1_isStart ? 1 : -1; // favor the one that isn't the start
// otherwise, we'll have to calculate which one is below the other manually
return eps.pointAboveOrOnLine(p1_2,
p2_isStart ? p2_1 : p2_2, // order matters
p2_isStart ? p2_2 : p2_1
) ? 1 : -1;
}
function eventAdd(ev, other_pt){
event_root.insertBefore(ev, function(here){
// should ev be inserted before here?
var comp = eventCompare(
ev .isStart, ev .pt, other_pt,
here.isStart, here.pt, here.other.pt
);
return comp < 0;
});
}
function eventAddSegmentStart(seg, primary){
var ev_start = LinkedList.node({
isStart: true,
pt: seg.start,
seg: seg,
primary: primary,
other: null,
status: null
});
eventAdd(ev_start, seg.end);
return ev_start;
}
function eventAddSegmentEnd(ev_start, seg, primary){
var ev_end = LinkedList.node({
isStart: false,
pt: seg.end,
seg: seg,
primary: primary,
other: ev_start,
status: null
});
ev_start.other = ev_end;
eventAdd(ev_end, ev_start.pt);
}
function eventAddSegment(seg, primary){
var ev_start = eventAddSegmentStart(seg, primary);
eventAddSegmentEnd(ev_start, seg, primary);
return ev_start;
}
function eventUpdateEnd(ev, end){
// slides an end backwards
// (start)------------(end) to:
// (start)---(end)
if (buildLog)
buildLog.segmentChop(ev.seg, end);
ev.other.remove();
ev.seg.end = end;
ev.other.pt = end;
eventAdd(ev.other, ev.pt);
}
function eventDivide(ev, pt){
var ns = segmentCopy(pt, ev.seg.end, ev.seg);
eventUpdateEnd(ev, pt);
return eventAddSegment(ns, ev.primary);
}
function calculate(primaryPolyInverted, secondaryPolyInverted){
// if selfIntersection is true then there is no secondary polygon, so that isn't used
//
// status logic
//
var status_root = LinkedList.create();
function statusCompare(ev1, ev2){
var a1 = ev1.seg.start;
var a2 = ev1.seg.end;
var b1 = ev2.seg.start;
var b2 = ev2.seg.end;
if (eps.pointsCollinear(a1, b1, b2)){
if (eps.pointsCollinear(a2, b1, b2))
return 1;//eventCompare(true, a1, a2, true, b1, b2);
return eps.pointAboveOrOnLine(a2, b1, b2) ? 1 : -1;
}
return eps.pointAboveOrOnLine(a1, b1, b2) ? 1 : -1;
}
function statusFindSurrounding(ev){
return status_root.findTransition(function(here){
var comp = statusCompare(ev, here.ev);
return comp > 0;
});
}
function checkIntersection(ev1, ev2){
// returns the segment equal to ev1, or false if nothing equal
var seg1 = ev1.seg;
var seg2 = ev2.seg;
var a1 = seg1.start;
var a2 = seg1.end;
var b1 = seg2.start;
var b2 = seg2.end;
if (buildLog)
buildLog.checkIntersection(seg1, seg2);
var i = eps.linesIntersect(a1, a2, b1, b2);
if (i === false){
// segments are parallel or coincident
// if points aren't collinear, then the segments are parallel, so no intersections
if (!eps.pointsCollinear(a1, a2, b1))
return false;
// otherwise, segments are on top of each other somehow (aka coincident)
if (eps.pointsSame(a1, b2) || eps.pointsSame(a2, b1))
return false; // segments touch at endpoints... no intersection
var a1_equ_b1 = eps.pointsSame(a1, b1);
var a2_equ_b2 = eps.pointsSame(a2, b2);
if (a1_equ_b1 && a2_equ_b2)
return ev2; // segments are exactly equal
var a1_between = !a1_equ_b1 && eps.pointBetween(a1, b1, b2);
var a2_between = !a2_equ_b2 && eps.pointBetween(a2, b1, b2);
// handy for debugging:
// buildLog.log({
// a1_equ_b1: a1_equ_b1,
// a2_equ_b2: a2_equ_b2,
// a1_between: a1_between,
// a2_between: a2_between
// });
if (a1_equ_b1){
if (a2_between){
// (a1)---(a2)
// (b1)----------(b2)
eventDivide(ev2, a2);
}
else{
// (a1)----------(a2)
// (b1)---(b2)
eventDivide(ev1, b2);
}
return ev2;
}
else if (a1_between){
if (!a2_equ_b2){
// make a2 equal to b2
if (a2_between){
// (a1)---(a2)
// (b1)-----------------(b2)
eventDivide(ev2, a2);
}
else{
// (a1)----------(a2)
// (b1)----------(b2)
eventDivide(ev1, b2);
}
}
// (a1)---(a2)
// (b1)----------(b2)
eventDivide(ev2, a1);
}
}
else{
// otherwise, lines intersect at i.pt, which may or may not be between the endpoints
// is A divided between its endpoints? (exclusive)
if (i.alongA === 0){
if (i.alongB === -1) // yes, at exactly b1
eventDivide(ev1, b1);
else if (i.alongB === 0) // yes, somewhere between B's endpoints
eventDivide(ev1, i.pt);
else if (i.alongB === 1) // yes, at exactly b2
eventDivide(ev1, b2);
}
// is B divided between its endpoints? (exclusive)
if (i.alongB === 0){
if (i.alongA === -1) // yes, at exactly a1
eventDivide(ev2, a1);
else if (i.alongA === 0) // yes, somewhere between A's endpoints (exclusive)
eventDivide(ev2, i.pt);
else if (i.alongA === 1) // yes, at exactly a2
eventDivide(ev2, a2);
}
}
return false;
}
//
// main event loop
//
var segments = [];
while (!event_root.isEmpty()){
var ev = event_root.getHead();
if (buildLog)
buildLog.vert(ev.pt[0]);
if (ev.isStart){
if (buildLog)
buildLog.segmentNew(ev.seg, ev.primary);
var surrounding = statusFindSurrounding(ev);
var above = surrounding.before ? surrounding.before.ev : null;
var below = surrounding.after ? surrounding.after.ev : null;
if (buildLog){
buildLog.tempStatus(
ev.seg,
above ? above.seg : false,
below ? below.seg : false
);
}
function checkBothIntersections(){
if (above){
var eve = checkIntersection(ev, above);
if (eve)
return eve;
}
if (below)
return checkIntersection(ev, below);
return false;
}
var eve = checkBothIntersections();
if (eve){
// ev and eve are equal
// we'll keep eve and throw away ev
// merge ev.seg's fill information into eve.seg
if (selfIntersection){
var toggle; // are we a toggling edge?
if (ev.seg.myFill.below === null)
toggle = true;
else
toggle = ev.seg.myFill.above !== ev.seg.myFill.below;
// merge two segments that belong to the same polygon
// think of this as sandwiching two segments together, where `eve.seg` is
// the bottom -- this will cause the above fill flag to toggle
if (toggle)
eve.seg.myFill.above = !eve.seg.myFill.above;
}
else{
// merge two segments that belong to different polygons
// each segment has distinct knowledge, so no special logic is needed
// note that this can only happen once per segment in this phase, because we
// are guaranteed that all self-intersections are gone
eve.seg.otherFill = ev.seg.myFill;
}
if (buildLog)
buildLog.segmentUpdate(eve.seg);
ev.other.remove();
ev.remove();
}
if (event_root.getHead() !== ev){
// something was inserted before us in the event queue, so loop back around and
// process it before continuing
if (buildLog)
buildLog.rewind(ev.seg);
continue;
}
//
// calculate fill flags
//
if (selfIntersection){
var toggle; // are we a toggling edge?
if (ev.seg.myFill.below === null) // if we are a new segment...
toggle = true; // then we toggle
else // we are a segment that has previous knowledge from a division
toggle = ev.seg.myFill.above !== ev.seg.myFill.below; // calculate toggle
// next, calculate whether we are filled below us
if (!below){ // if nothing is below us...
// we are filled below us if the polygon is inverted
ev.seg.myFill.below = primaryPolyInverted;
}
else{
// otherwise, we know the answer -- it's the same if whatever is below
// us is filled above it
ev.seg.myFill.below = below.seg.myFill.above;
}
// since now we know if we're filled below us, we can calculate whether
// we're filled above us by applying toggle to whatever is below us
if (toggle)
ev.seg.myFill.above = !ev.seg.myFill.below;
else
ev.seg.myFill.above = ev.seg.myFill.below;
}
else{
// now we fill in any missing transition information, since we are all-knowing
// at this point
if (ev.seg.otherFill === null){
// if we don't have other information, then we need to figure out if we're
// inside the other polygon
var inside;
if (!below){
// if nothing is below us, then we're inside if the other polygon is
// inverted
inside =
ev.primary ? secondaryPolyInverted : primaryPolyInverted;
}
else{ // otherwise, something is below us
// so copy the below segment's other polygon's above
if (ev.primary === below.primary)
inside = below.seg.otherFill.above;
else
inside = below.seg.myFill.above;
}
ev.seg.otherFill = {
above: inside,
below: inside
};
}
}
if (buildLog){
buildLog.status(
ev.seg,
above ? above.seg : false,
below ? below.seg : false
);
}
// insert the status and remember it for later removal
ev.other.status = surrounding.insert(LinkedList.node({ ev: ev }));
}
else{
var st = ev.status;
if (st === null){
throw new Error('PolyBool: Zero-length segment detected; your epsilon is ' +
'probably too small or too large');
}
// removing the status will create two new adjacent edges, so we'll need to check
// for those
if (status_root.exists(st.prev) && status_root.exists(st.next))
checkIntersection(st.prev.ev, st.next.ev);
if (buildLog)
buildLog.statusRemove(st.ev.seg);
// remove the status
st.remove();
// if we've reached this point, we've calculated everything there is to know, so
// save the segment for reporting
if (!ev.primary){
// make sure `seg.myFill` actually points to the primary polygon though
var s = ev.seg.myFill;
ev.seg.myFill = ev.seg.otherFill;
ev.seg.otherFill = s;
}
segments.push(ev.seg);
}
// remove the event and continue
event_root.getHead().remove();
}
if (buildLog)
buildLog.done();
return segments;
}
// return the appropriate API depending on what we're doing
if (!selfIntersection){
// performing combination of polygons, so only deal with already-processed segments
return {
calculate: function(segments1, inverted1, segments2, inverted2){
// segmentsX come from the self-intersection API, or this API
// invertedX is whether we treat that list of segments as an inverted polygon or not
// returns segments that can be used for further operations
segments1.forEach(function(seg){
eventAddSegment(segmentCopy(seg.start, seg.end, seg), true);
});
segments2.forEach(function(seg){
eventAddSegment(segmentCopy(seg.start, seg.end, seg), false);
});
return calculate(inverted1, inverted2);
}
};
}
// otherwise, performing self-intersection, so deal with regions
return {
addRegion: function(region){
// regions are a list of points:
// [ [0, 0], [100, 0], [50, 100] ]
// you can add multiple regions before running calculate
var pt1;
var pt2 = region[region.length - 1];
for (var i = 0; i < region.length; i++){
pt1 = pt2;
pt2 = region[i];
var forward = eps.pointsCompare(pt1, pt2);
if (forward === 0) // points are equal, so we have a zero-length segment
continue; // just skip it
eventAddSegment(
segmentNew(
forward < 0 ? pt1 : pt2,
forward < 0 ? pt2 : pt1
),
true
);
}
},
calculate: function(inverted){
// is the polygon inverted?
// returns segments
return calculate(inverted, false);
}
};
}
module.exports = Intersecter;