StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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37 lines
1.2 KiB
37 lines
1.2 KiB
import { Dictionary, Specification } from "stardust-core";
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import { ProgramGenerator, ShaderGenerator } from "../glsl/glsl";
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export declare enum GenerateMode {
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NORMAL = 0,
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PICK = 1,
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FRAGMENT = 2
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}
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export declare enum ViewType {
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VIEW_2D = 0,
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VIEW_3D = 1,
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VIEW_MATRIX = 2
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}
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export declare class GLSLVertexShaderGenerator extends ShaderGenerator {
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private _parent;
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constructor(parent: Generator);
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addEmitStatement(sEmit: Specification.StatementEmit): void;
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}
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export declare class GLSLFragmentShaderGenerator extends ShaderGenerator {
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private _parent;
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constructor(parent: Generator);
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addEmitStatement(sEmit: Specification.StatementEmit): void;
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}
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export declare class Generator extends ProgramGenerator {
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_vertex: GLSLVertexShaderGenerator;
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_fragment: GLSLFragmentShaderGenerator;
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_mode: GenerateMode;
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_voutMapping: Dictionary<string>;
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_foutMapping: Dictionary<string>;
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_fragmentOutputName: string;
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private _viewType;
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private _vertexCode;
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private _fragmentCode;
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constructor(spec: Specification.Mark, shader: Specification.Shader, asUniform: (name: string) => boolean, viewType: ViewType, mode?: GenerateMode);
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compile(): void;
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getVertexCode(): string;
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getFragmentCode(): string;
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}
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