StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-mesh3d/lib/point-fragment.glsl

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precision highp float;
uniform sampler2D texture;
uniform float opacity;
varying vec4 f_color;
varying vec2 f_uv;
void main() {
vec2 pointR = gl_PointCoord.xy - vec2(0.5, 0.5);
if(dot(pointR, pointR) > 0.25) {
discard;
}
gl_FragColor = f_color * texture2D(texture, f_uv) * opacity;
}