StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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28 lines
642 B
28 lines
642 B
precision highp float;
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attribute vec3 position;
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attribute vec3 normal;
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uniform mat4 model, view, projection;
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uniform vec3 enable;
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uniform vec3 bounds[2];
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varying vec3 colorChannel;
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void main() {
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vec3 signAxis = sign(bounds[1] - bounds[0]);
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vec3 realNormal = signAxis * normal;
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if(dot(realNormal, enable) > 0.0) {
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vec3 minRange = min(bounds[0], bounds[1]);
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vec3 maxRange = max(bounds[0], bounds[1]);
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vec3 nPosition = mix(minRange, maxRange, 0.5 * (position + 1.0));
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gl_Position = projection * view * model * vec4(nPosition, 1.0);
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} else {
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gl_Position = vec4(0,0,0,0);
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}
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colorChannel = abs(realNormal);
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} |