StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-spikes3d/example/example.js

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1.2 KiB

4 years ago
"use strict"
var shell = require("gl-now")({ clearColor: [0,0,0,0], tickRate: 5 })
var camera = require("game-shell-orbit-camera")(shell)
var mat4 = require("gl-matrix").mat4
var createAxes = require("gl-axes3d")
var createSpikes = require("../spikes")
//Bounds on function to plot
var bounds = [[-1,-1,-1], [1,1,1]]
//camera.lookAt([-15,20,-15], [0,0,0], [0, 1, 0])
camera.lookAt([2, 2, 2], [0,0,0], [0,1,0])
//State variables
var axes, spikes
shell.on("gl-init", function() {
var gl = shell.gl
axes = createAxes(gl, {
bounds: bounds,
tickSpacing: [0.1,0.1,0.1],
textSize: 0.05
})
spikes = createSpikes(gl, {
bounds: bounds,
colors: [[1,0,0,1], [0,1,0,1], [0,0,1,1]],
position: [0,0,0]
})
})
shell.on("gl-render", function() {
var gl = shell.gl
gl.enable(gl.DEPTH_TEST)
//Compute camera parameters
var cameraParameters = {
view: camera.view(),
projection: mat4.perspective(
mat4.create(),
Math.PI/4.0,
shell.width/shell.height,
0.1,
1000.0)
}
var t = 0.001*Date.now()
spikes.position = [Math.cos(t), Math.sin(t), Math.cos(2*t+0.1)]
//Draw objects
axes.draw(cameraParameters)
spikes.draw(cameraParameters)
})