StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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9 lines
191 B
9 lines
191 B
4 years ago
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precision mediump float;
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uniform sampler2D accumBuffer;
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varying vec2 uv;
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void main() {
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vec4 accum = texture2D(accumBuffer, 0.5 * (uv + 1.0));
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gl_FragColor = min(vec4(1,1,1,1), accum);
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}
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