StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-contour2d/lib/shaders/vertex.glsl

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4 years ago
precision mediump float;
attribute vec2 position;
attribute vec2 tangent;
attribute vec4 color;
uniform mat3 viewTransform;
uniform vec2 screenShape;
uniform float lineWidth;
uniform float pointSize;
varying vec4 fragColor;
void main() {
fragColor = color;
vec3 vPosition = viewTransform * vec3(position, 1.0);
vec2 vTangent = normalize(viewTransform * vec3(tangent, 0)).xy;
vec2 offset = vec2(vTangent.y, -vTangent.x) / screenShape;
gl_Position = vec4(
vPosition.xy + offset * lineWidth * vPosition.z,
0,
vPosition.z);
gl_PointSize = pointSize;
}