StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-contour2d/lib/shaders/fill-vertex.glsl

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4 years ago
precision mediump float;
attribute vec2 position;
attribute vec4 color;
uniform mat3 viewTransform;
varying vec4 fragColor;
void main() {
fragColor = color;
vec3 vPosition = viewTransform * vec3(position, 1.0);
gl_Position = vec4(vPosition.xy, 0, vPosition.z);
}