StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
36 lines
1.5 KiB
36 lines
1.5 KiB
4 years ago
|
"use strict";
|
||
|
Object.defineProperty(exports, "__esModule", { value: true });
|
||
|
var stardust_core_1 = require("stardust-core");
|
||
|
function compileProgram(GL, vsCode, fsCode) {
|
||
|
// Vertex shader
|
||
|
var vsShader = GL.createShader(GL.VERTEX_SHADER);
|
||
|
GL.shaderSource(vsShader, vsCode);
|
||
|
GL.compileShader(vsShader);
|
||
|
var success = GL.getShaderParameter(vsShader, GL.COMPILE_STATUS);
|
||
|
if (!success) {
|
||
|
console.log("Vertex shader code is:", vsCode);
|
||
|
throw new stardust_core_1.RuntimeError("could not compile vertex shader: " + GL.getShaderInfoLog(vsShader));
|
||
|
}
|
||
|
// Fragment shader
|
||
|
var fsShader = GL.createShader(GL.FRAGMENT_SHADER);
|
||
|
GL.shaderSource(fsShader, fsCode);
|
||
|
GL.compileShader(fsShader);
|
||
|
success = GL.getShaderParameter(fsShader, GL.COMPILE_STATUS);
|
||
|
if (!success) {
|
||
|
console.log("Fragment shader code is:", fsCode);
|
||
|
throw new stardust_core_1.RuntimeError("could not compile fragment shader: " + GL.getShaderInfoLog(fsShader));
|
||
|
}
|
||
|
// Link the program
|
||
|
var program = GL.createProgram();
|
||
|
GL.attachShader(program, vsShader);
|
||
|
GL.attachShader(program, fsShader);
|
||
|
GL.linkProgram(program);
|
||
|
if (!GL.getProgramParameter(program, GL.LINK_STATUS)) {
|
||
|
console.log("Vertex shader code is:", vsCode);
|
||
|
console.log("Fragment shader code is:", fsCode);
|
||
|
throw new stardust_core_1.RuntimeError("could not link shader: " + GL.getProgramInfoLog(program));
|
||
|
}
|
||
|
return program;
|
||
|
}
|
||
|
exports.compileProgram = compileProgram;
|
||
|
//# sourceMappingURL=webglutils.js.map
|