StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-scatter3d/lib/orthographic.glsl

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4 years ago
precision highp float;
#pragma glslify: outOfRange = require(glsl-out-of-range)
attribute vec3 position;
attribute vec4 color;
attribute vec2 glyph;
attribute vec4 id;
uniform mat4 model, view, projection;
uniform vec2 screenSize;
uniform vec3 clipBounds[2];
uniform float highlightScale, pixelRatio;
uniform vec4 highlightId;
varying vec4 interpColor;
varying vec4 pickId;
varying vec3 dataCoordinate;
void main() {
if (outOfRange(clipBounds[0], clipBounds[1], position)) {
gl_Position = vec4(0,0,0,0);
} else {
float scale = pixelRatio;
if(distance(highlightId.bgr, id.bgr) < 0.001) {
scale *= highlightScale;
}
vec4 worldPosition = model * vec4(position, 1.0);
vec4 viewPosition = view * worldPosition;
vec4 clipPosition = projection * viewPosition;
clipPosition /= clipPosition.w;
gl_Position = clipPosition + vec4(screenSize * scale * vec2(glyph.x, -glyph.y), 0.0, 0.0);
interpColor = color;
pickId = id;
dataCoordinate = position;
}
}