StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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15 lines
298 B
15 lines
298 B
4 years ago
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precision highp float;
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uniform sampler2D texture;
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uniform float opacity;
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varying vec4 f_color;
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varying vec2 f_uv;
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void main() {
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vec2 pointR = gl_PointCoord.xy - vec2(0.5, 0.5);
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if(dot(pointR, pointR) > 0.25) {
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discard;
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}
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gl_FragColor = f_color * texture2D(texture, f_uv) * opacity;
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}
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