StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/delaunay-triangulate/example/example-3d.js

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1.3 KiB

4 years ago
"use strict"
var shell = require("gl-now")({tickRate:2})
var camera = require("game-shell-orbit-camera")(shell)
var mat4 = require("gl-matrix").mat4
var createSimplicialComplex = require("gl-simplicial-complex")
var sc = require("simplicial-complex")
var createAxes = require("gl-axes")
var dt = require("../triangulate")
camera.lookAt(
[2.5, 2.5, 2.5],
[0,0,0],
[0,1,0])
var mesh, axes
var points = new Array(100)
for(var i=0; i<100; ++i) {
var p = new Array(3)
for(var j=0; j<3; ++j) {
p[j] = 2.0 * Math.random() - 1.0
}
points[i] = p
}
var cells = dt(points)
shell.on("gl-init", function() {
var gl = shell.gl
gl.enable(gl.DEPTH_TEST)
mesh = createSimplicialComplex(gl, {
cells: sc.skeleton(cells, 1),
positions: points,
pointSize: 5,
meshColor: [0,0,0]
})
axes = createAxes(shell.gl, {
bounds: [[-1,-1,-1],[1,1,1]],
tickSpacing: [0.1,0.1,0.1],
gridColor:[0.5,0.5,0.5]
})
})
shell.on("tick", function() {
if(shell.press("space")) {
updateTriangulation()
}
})
shell.on("gl-render", function() {
var cameraParameters = {
view: camera.view(),
projection: mat4.perspective(mat4.create(),
Math.PI/4.0,
shell.width/shell.height,
0.1,
1000.0)
}
mesh.draw(cameraParameters)
axes.draw(cameraParameters)
})