StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
StackGenVis/frontend/node_modules/stardust-webgl/dist/webgl/webgl.d.ts

74 lines
3.2 KiB

4 years ago
import { Specification, Mark, Binding, TextureBinding, ShiftBinding, Platform, PlatformMark, PlatformMarkData, Vector3 } from "stardust-core";
import { Dictionary } from "stardust-core";
import { GenerateMode, ViewType } from "./generator";
import { Pose } from "stardust-core";
export declare class WebGLPlatformMarkData extends PlatformMarkData {
buffers: Dictionary<WebGLBuffer>;
ranges: Array<[number, number]>;
}
export declare class WebGLPlatformMark extends PlatformMark {
private _mark;
private _platform;
private _GL;
private _bindings;
private _shiftBindings;
private _spec;
private _shader;
private _specFlattened;
private _flattenedVertexIndexVariable;
private _flattenedVertexCount;
private _program;
private _programPick;
private _pickIndex;
constructor(platform: WebGLPlatform, GL: WebGLRenderingContext, mark: Mark, spec: Specification.Mark, shader: Specification.Shader, bindings: Dictionary<Binding>, shiftBindings: Dictionary<ShiftBinding>);
initializeUniforms(): void;
initializeBuffers(): WebGLPlatformMarkData;
isUniform(name: string): boolean;
updateUniform(name: string, value: Specification.Value): void;
updateTexture(name: string, value: TextureBinding): void;
uploadData(datas: any[][]): PlatformMarkData;
renderBase(buffers: WebGLPlatformMarkData, mode: GenerateMode, onRender: (i: number) => void): void;
setPickIndex(index: number): void;
render(buffers: PlatformMarkData, onRender: (i: number) => void): void;
}
export interface WebGLViewInfo {
type: ViewType;
width?: number;
height?: number;
fovY?: number;
aspectRatio?: number;
near?: number;
far?: number;
viewMatrix?: number[];
projectionMatrix?: number[];
}
export declare class WebGLPlatform extends Platform {
readonly viewInfo: WebGLViewInfo;
readonly pose: Pose;
readonly cameraPosition: Vector3;
readonly renderMode: GenerateMode;
protected _GL: WebGLRenderingContext;
protected _viewInfo: WebGLViewInfo;
protected _pose: Pose;
protected _cameraPosition: Vector3;
protected _renderMode: GenerateMode;
protected _pickFramebuffer: WebGLFramebuffer;
protected _pickFramebufferTexture: WebGLTexture;
protected _pickFramebufferWidth: number;
protected _pickFramebufferHeight: number;
protected _pickMarks: Mark[];
constructor(GL: WebGLRenderingContext);
getPickFramebuffer(width: number, height: number): WebGLFramebuffer;
beginPicking(width: number, height: number): void;
assignPickIndex(mark: Mark): number;
endPicking(): void;
getPickingPixel(x: number, y: number): [Mark, number];
set2DView(width: number, height: number): void;
set3DView(fovY: number, aspectRatio: number, near?: number, far?: number): void;
setWebVRView(viewMatrix: number[], projectionMatrix: number[]): void;
setMatrixView(viewMatrix: number[], projectionMatrix: number[]): void;
setCameraPosition(cameraPosition: Vector3): void;
setPose(pose: Pose): void;
compile(mark: Mark, spec: Specification.Mark, shader: Specification.Shader, bindings: Dictionary<Binding>, shiftBindings: Dictionary<ShiftBinding>): PlatformMark;
}