StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/stardust-allofw/dist/allofw/allofw.d.ts

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4 years ago
import { Specification, Mark, Binding, ShiftBinding, Platform, PlatformMark, PlatformMarkData, TextureBinding } from "stardust-core";
import { Dictionary } from "stardust-core";
import { GenerateMode, ViewType } from "./generator";
import { Pose } from "stardust-core";
import { GL3, OpenGLWindow, OmniStereo } from "allofw";
export declare class AllofwPlatformMarkData extends PlatformMarkData {
buffers: Dictionary<GL3.Buffer>;
vertexArray: GL3.VertexArray;
ranges: [number, number][];
}
export declare class AllofwPlatformMark extends PlatformMark {
private _mark;
private _platform;
private _bindings;
private _shiftBindings;
private _spec;
private _shader;
private _program;
private _pickIndex;
private _minOffset;
private _maxOffset;
constructor(platform: AllofwPlatform3D, mark: Mark, spec: Specification.Mark, shader: Specification.Shader, bindings: Dictionary<Binding>, shiftBindings: Dictionary<ShiftBinding>);
initializeUniforms(): void;
initializeBuffers(): AllofwPlatformMarkData;
isUniform(name: string): boolean;
updateUniform(name: string, value: Specification.Value): void;
updateTexture(name: string, value: TextureBinding): void;
uploadData(datas: any[][]): PlatformMarkData;
renderBase(buffers: AllofwPlatformMarkData, onRender: (i: number) => void): void;
render(buffers: PlatformMarkData, onRender: (i: number) => void): void;
}
export interface WebGLViewInfo {
type: ViewType;
width?: number;
height?: number;
fovY?: number;
aspectRatio?: number;
near?: number;
far?: number;
}
export declare class AllofwPlatform3D extends Platform {
protected _GL: WebGLRenderingContext;
protected _viewInfo: WebGLViewInfo;
protected _pose: Pose;
protected _renderMode: GenerateMode;
protected _window: OpenGLWindow;
protected _omnistereo: OmniStereo;
constructor(window: OpenGLWindow, omnistereo: OmniStereo);
readonly omnistereo: OmniStereo;
getPrefixCode(): string;
compile(mark: Mark, spec: Specification.Mark, shader: Specification.Shader, bindings: Dictionary<Binding>, shiftBindings: Dictionary<ShiftBinding>): PlatformMark;
}