StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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157 lines
3.7 KiB
157 lines
3.7 KiB
4 years ago
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# gl-vec4
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[](http://github.com/badges/stability-badges)
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Part of a fork of [@toji](http://github.com/toji)'s
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[gl-matrix](http://github.com/toji/gl-matrix) split into smaller pieces: this
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package contains `glMatrix.vec4`.
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## Usage
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[](https://nodei.co/npm/gl-vec4/)
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### `vec4 = require('gl-vec4')`
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Will load all of the module's functionality and expose it on a single
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object. Note that any of the methods may also be required directly
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from their files.
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For example, the following are equivalent:
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``` javascript
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var scale = require('gl-vec4').scale
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var scale = require('gl-vec4/scale')
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```
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## API
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- [add()](#addoutvec4-avec4-bvec4)
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- [clone()](#cloneavec4)
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- [copy()](#copyoutvec4-avec4)
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- [create()](#create)
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- [distance()](#distanceavec4-bvec4)
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- [divide()](#divideoutvec4-avec4-bvec4)
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- [dot()](#dotavec4-bvec4)
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- [fromValues()](#fromvaluesxnumber-ynumber-znumber-wnumber)
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- [inverse()](#inverseoutvec4-avec4)
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- [length()](#lengthavec4)
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- [lerp()](#lerpoutvec4-avec4-bvec4-tnumber)
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- [max()](#maxoutvec4-avec4-bvec4)
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- [min()](#minoutvec4-avec4-bvec4)
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- [multiply()](#multiplyoutvec4-avec4-bvec4)
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- [negate()](#negateoutvec4-avec4)
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- [normalize()](#normalizeoutvec4-avec4)
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- [random()](#randomoutvec4-scalenumber)
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- [scale()](#scaleoutvec4-avec4-bnumber)
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- [scaleAndAdd()](#scaleandaddoutvec4-avec4-bvec4-scalenumber)
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- [set()](#setoutvec4-xnumber-ynumber-znumber-wnumber)
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- [squaredDistance()](#squareddistanceavec4-bvec4)
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- [squaredLength()](#squaredlengthavec4)
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- [subtract()](#subtractoutvec4-avec4-bvec4)
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- [transformMat4()](#transformmat4outvec4-avec4-mmat4)
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- [transformQuat()](#transformquatoutvec4-avec4-qquat)
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## add(out:vec4, a:vec4, b:vec4)
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Adds two vec4's
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## clone(a:vec4)
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Creates a new vec4 initialized with values from an existing vector
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## copy(out:vec4, a:vec4)
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Copy the values from one vec4 to another
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## create()
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Creates a new, empty vec4
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## distance(a:vec4, b:vec4)
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Calculates the euclidian distance between two vec4's
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## divide(out:vec4, a:vec4, b:vec4)
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Divides two vec4's
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## dot(a:vec4, b:vec4)
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Calculates the dot product of two vec4's
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## fromValues(x:Number, y:Number, z:Number, w:Number)
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Creates a new vec4 initialized with the given values
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## inverse(out:vec4, a:vec4)
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Returns the inverse of the components of a vec4
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## length(a:vec4)
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Calculates the length of a vec4
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## lerp(out:vec4, a:vec4, b:vec4, t:Number)
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Performs a linear interpolation between two vec4's
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## max(out:vec4, a:vec4, b:vec4)
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Returns the maximum of two vec4's
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## min(out:vec4, a:vec4, b:vec4)
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Returns the minimum of two vec4's
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## multiply(out:vec4, a:vec4, b:vec4)
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Multiplies two vec4's
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## negate(out:vec4, a:vec4)
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Negates the components of a vec4
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## normalize(out:vec4, a:vec4)
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Normalize a vec4
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## random(out:vec4, [scale]:Number)
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Generates a random vector with the given scale
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## scale(out:vec4, a:vec4, b:Number)
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Scales a vec4 by a scalar number
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## scaleAndAdd(out:vec4, a:vec4, b:vec4, scale:Number)
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Adds two vec4's after scaling the second operand by a scalar value
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## set(out:vec4, x:Number, y:Number, z:Number, w:Number)
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Set the components of a vec4 to the given values
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## squaredDistance(a:vec4, b:vec4)
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Calculates the squared euclidian distance between two vec4's
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## squaredLength(a:vec4)
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Calculates the squared length of a vec4
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## subtract(out:vec4, a:vec4, b:vec4)
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Subtracts vector b from vector a
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## transformMat4(out:vec4, a:vec4, m:mat4)
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Transforms the vec4 with a mat4.
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## transformQuat(out:vec4, a:vec4, q:quat)
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Transforms the vec4 with a quat
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## License
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MIT. See [LICENSE.md](http://github.com/stackgl/gl-vec4/blob/master/LICENSE.md) for details.
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