StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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29 lines
578 B
29 lines
578 B
4 years ago
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precision mediump float;
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attribute vec2 position;
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attribute vec4 pickId;
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uniform mat3 matrix;
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uniform float pointSize;
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uniform vec4 pickOffset;
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varying vec4 fragId;
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void main() {
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vec3 hgPosition = matrix * vec3(position, 1);
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gl_Position = vec4(hgPosition.xy, 0, hgPosition.z);
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gl_PointSize = pointSize;
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vec4 id = pickId + pickOffset;
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id.y += floor(id.x / 256.0);
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id.x -= floor(id.x / 256.0) * 256.0;
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id.z += floor(id.y / 256.0);
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id.y -= floor(id.y / 256.0) * 256.0;
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id.w += floor(id.z / 256.0);
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id.z -= floor(id.z / 256.0) * 256.0;
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fragId = id;
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}
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