StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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17 lines
426 B
17 lines
426 B
4 years ago
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precision highp float;
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#pragma glslify: packFloat = require(glsl-read-float)
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#pragma glslify: outOfRange = require(glsl-out-of-range)
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uniform float pickId;
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uniform vec3 clipBounds[2];
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varying vec3 worldPosition;
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varying float pixelArcLength;
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varying vec4 fragColor;
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void main() {
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if (outOfRange(clipBounds[0], clipBounds[1], worldPosition)) discard;
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gl_FragColor = vec4(pickId/255.0, packFloat(pixelArcLength).xyz);
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}
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