StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/gl-heatmap2d/lib/shaders/pick-fragment.glsl

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4 years ago
precision mediump float;
varying vec4 fragId;
varying vec2 vWeight;
uniform vec2 shape;
uniform vec4 pickOffset;
void main() {
vec2 d = step(.5, vWeight);
vec4 id = fragId + pickOffset;
id.x += d.x + d.y*shape.x;
id.y += floor(id.x / 256.0);
id.x -= floor(id.x / 256.0) * 256.0;
id.z += floor(id.y / 256.0);
id.y -= floor(id.y / 256.0) * 256.0;
id.w += floor(id.z / 256.0);
id.z -= floor(id.z / 256.0) * 256.0;
gl_FragColor = id/255.;
}