StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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91 lines
3.9 KiB
91 lines
3.9 KiB
4 years ago
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export * from "./gl3";
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export * from "./graphics";
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export let kInfo: number;
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export let kWarning: number;
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export let kError: number;
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export let kFatal: number;
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export function log(level: number, text: string): void;
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export class OpenGLWindow {
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constructor(info: {
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config?: string;
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title?: string;
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width?: number;
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height?: number;
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active_stereo?: boolean;
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hide_cursor?: boolean;
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fullscreen?: boolean;
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});
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public onResize(callback: (width: number, height: number) => void): void;
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public onClose(callback: () => void): void;
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public onRefresh(callback: () => void): void;
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public onFocus(callback: (isFocused: boolean) => void): void;
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public onIconify(callback: (isIconified: boolean) => void): void;
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public onFramebufferSize(callback: (width: number, height: number) => void): void;
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public onMove(callback: (x: number, y: number) => void): void;
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public onKeyboard(callback: (key: string, action: string, modifiers: string, scancode: number) => void): void;
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public makeContextCurrent(): void;
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public swapBuffers(): void;
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public setSwapInterval(interval: number): void;
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public pollEvents(): void;
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public waitEvents(): void;
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public getFramebufferSize(): [ number, number ];
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public shouldClose(): boolean;
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public close(): void;
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}
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export interface ICompositeInfo {
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panorama?: [ number, number, "cubemap" | "cubemap-yuv420p" | "equirectangular" ];
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}
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export interface IOmniStereo {
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setPose: (x: number, y: number, z: number, qx: number, qy: number, qz: number, qw: number) => void;
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setLens: (eyeSeparation: number, sphereRadius: number) => void;
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setClipRange: (near: number, far: number) => void;
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getCubemapTexture: () => [ number, number ];
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getDepthCubemapTexture: () => [ number, number ];
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capture: () => void;
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composite: (viewportX: number, viewportY: number, viewportWidth: number, viewportHeight: number, compositeInfo: ICompositeInfo) => void;
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setUniforms: (shaderID: number) => void;
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getShaderCode: () => string;
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compositeCustomizeShader: (code: string) => void;
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compositeRestoreShader: () => void;
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onCaptureViewport: (callback: () => void) => void;
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getHeadPose?: () => number[];
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}
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export class OmniStereo {
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constructor(config?: string);
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public setPose(x: number, y: number, z: number, qx: number, qy: number, qz: number, qw: number): void;
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public setLens(eyeSeparation: number, sphereRadius: number): void;
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public setClipRange(near: number, far: number): void;
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public getCubemapTexture(): [ number, number ];
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public getDepthCubemapTexture(): [ number, number ];
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public capture(): void;
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public composite(viewportX: number, viewportY: number, viewportWidth: number, viewportHeight: number, compositeInfo: ICompositeInfo): void;
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public setUniforms(shaderID: number): void;
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public getShaderCode(): string;
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public compositeCustomizeShader(code: string): void;
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public compositeRestoreShader(): void;
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public onCaptureViewport(callback: () => void): void;
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}
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export module OpenVR {
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export class OmniStereo {
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constructor();
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public setPose(x: number, y: number, z: number, qx: number, qy: number, qz: number, qw: number): void;
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public setLens(eyeSeparation: number, sphereRadius: number): void;
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public setClipRange(near: number, far: number): void;
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public getCubemapTexture(): [ number, number ];
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public getDepthCubemapTexture(): [ number, number ];
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public capture(): void;
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public composite(viewportX: number, viewportY: number, viewportWidth: number, viewportHeight: number, compositeInfo: ICompositeInfo): void;
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public setUniforms(shaderID: number): void;
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public getShaderCode(): string;
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public compositeCustomizeShader(code: string): void;
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public compositeRestoreShader(): void;
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public onCaptureViewport(callback: () => void): void;
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public getHeadPose(): number[];
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}
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}
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