StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics
https://doi.org/10.1109/TVCG.2020.3030352
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109 lines
4.5 KiB
109 lines
4.5 KiB
4 years ago
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export module graphics {
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export let SURFACETYPE_PDF: number;
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export let SURFACETYPE_RASTER: number;
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export let LINECAP_BUTT: number;
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export let LINECAP_ROUND: number;
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export let LINECAP_SQUARE: number;
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export let LINEJOIN_BEVEL: number;
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export let LINEJOIN_MITER: number;
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export let LINEJOIN_ROUND: number;
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export let FONTSTYLE_NORMAL: number;
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export let FONTSTYLE_BOLD: number;
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export let FONTSTYLE_ITALIC: number;
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export let FONTSTYLE_BOLDITALIC: number;
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export let TEXTALIGN_LEFT: number;
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export let TEXTALIGN_CENTER: number;
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export let TEXTALIGN_RIGHT: number;
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export let PAINTMODE_STROKE: number;
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export let PAINTMODE_FILL: number;
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export let PAINTMODE_STROKEFILL: number;
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export let TRANSFERMODE_SRC_OVER: number;
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export class Surface2D {
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constructor(data: ArrayBufferView);
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constructor(width: number, height: number, data: ArrayBufferView);
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constructor(width: number, height: number, type: number);
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public width(): number;
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public height(): number;
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public pixels(): ArrayBufferView;
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public bindTexture(textureUnit: number): void;
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public uploadTexture(): void;
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public unbindTexture(textureUnit: number): void;
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public save(filename: string): void;
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}
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export class VideoSurface2D {
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constructor(filename: string);
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public width(): number;
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public height(): number;
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public fps(): number;
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public duration(): number;
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public nextFrame(): void;
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public seek(timestamp: number): void;
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public pixels(): ArrayBufferView;
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public setPixelBuffer(buffer: ArrayBufferView): void;
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}
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export class Path2D {
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public moveTo(x: number, y: number): Path2D;
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public lineTo(x: number, y: number): Path2D;
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public bezierCurveTo(c1x: number, c1y: number, c2x: number, c2y: number, x: number, y: number): Path2D;
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public circle(cx: number, cy: number, radius: number): Path2D;
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public arc(cx: number, cy: number, radius: number, angle1: number, angle2: number): Path2D;
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public close(): Path2D;
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}
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export class Paint2D {
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public setMode(mode: number): Paint2D;
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public setColor(r: number, g: number, b: number, a?: number): Paint2D;
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public setStrokeWidth(width: number): Paint2D;
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public setLineCap(lineCap: number): Paint2D;
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public setLineJoin(lineJoin: number): Paint2D;
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public setTextSize(textSize: number): Paint2D;
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public setTextAlign(textAlign: number): Paint2D;
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public setTypeface(fontFamily: string, fontStyle?: number): Paint2D;
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public measureText(text: string): number;
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public setColorMatrix(...args: number[]): Paint2D;
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public setColorMatrixScale(r: number, g: number, b: number, a: number): Paint2D;
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public setColorMatrixScaleAlpha(alpha: number): Paint2D;
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public setTransferMode(mode: number): Paint2D;
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public clone(): Paint2D;
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}
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export class GraphicalContext2D {
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constructor(surface: Surface2D);
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public path(): Path2D;
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public paint(): Paint2D;
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public drawPath(path: Path2D, paint: Paint2D): void;
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public drawText(text: string, x: number, y: number, paint: Paint2D): void;
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public drawLine(x1: number, y1: number, x2: number, y2: number, paint: Paint2D): void;
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public drawCircle(cx: number, cy: number, radius: number, paint: Paint2D): void;
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public drawRectangle(x: number, y: number, width: number, height: number, paint: Paint2D): void;
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public drawSurface(surface: Surface2D | VideoSurface2D, x: number, y: number, paint: Paint2D): void;
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public drawSurface(surface: Surface2D | VideoSurface2D, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number, paint: Paint2D): void;
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public rotate(angle: number): void;
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public translate(tx: number, ty: number): void;
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public scale(sx: number, sy: number): void;
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public concatTransform(a: number, b: number, c: number, d: number, e: number, f: number): void;
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public setTransform(a: number, b: number, c: number, d: number, e: number, f: number): void;
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public getTransform(): [ number, number, number, number, number, number ];
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public clear(r: number, g: number, b: number, a?: number): void;
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public reset(): void;
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public save(): void;
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public restore(): void;
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public flush(): void;
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}
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export function loadImageData(data: ArrayBufferView): Surface2D;
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}
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