StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics https://doi.org/10.1109/TVCG.2020.3030352
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StackGenVis/frontend/node_modules/a-big-triangle/README.md

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a-big-triangle
==============
Draws a big triangle that covers the entire viewport. Useful for GPGPU or when applying fullscreen postprocessing effects.
If you're wondering *why* a big triangle and not a big square made from two smaller triangles, there are potentially significant [performance advantages](http://michaldrobot.com/2014/04/01/gcn-execution-patterns-in-full-screen-passes/) in taking the former approach.
## Example
```javascript
var shell = require("gl-now")()
var drawTriangle = require("a-big-triangle")
var createShader = require("gl-shader")
var shader
shell.on("gl-init", function() {
shader = createShader(shell.gl,
"precision mediump float;\
attribute vec2 position;\
varying vec2 uv;\
void main() {\
uv = position.xy;\
gl_Position = vec4(position.xy, 0.0, 1.0);\
}",
"precision mediump float;\
varying vec2 uv;\
void main() {\
gl_FragColor = vec4(uv, 0, 1);\
}")
})
shell.on("gl-render", function() {
shader.bind()
drawTriangle(shell.gl)
})
```
[Check it out in your browser](http://mikolalysenko.github.io/a-big-triangle/)
## Install
```sh
npm install a-big-triangle
```
## API
### `require("a-big-triangle")(gl)`
Draws a fullscreen triangle.
* `gl` is a WebGL context
## Credits
(c) 2013