// d3.tip // Copyright (c) 2013 Justin Palmer // ES6 / D3 v4 Adaption Copyright (c) 2016 Constantin Gavrilete // Removal of ES6 for D3 v4 Adaption Copyright (c) 2016 David Gotz // // Tooltips for d3.js SVG visualizations d3.functor = function functor(v) { return typeof v === "function" ? v : function() { return v; }; }; d3.tip = function() { var direction = d3_tip_direction, offset = d3_tip_offset, html = d3_tip_html, node = initNode(), svg = null, point = null, target = null function tip(vis) { svg = getSVGNode(vis) point = svg.createSVGPoint() document.body.appendChild(node) } // Public - show the tooltip on the screen // // Returns a tip tip.show = function() { var args = Array.prototype.slice.call(arguments) if(args[args.length - 1] instanceof SVGElement) target = args.pop() var content = html.apply(this, args), poffset = offset.apply(this, args), dir = direction.apply(this, args), nodel = getNodeEl(), i = directions.length, coords, scrollTop = document.documentElement.scrollTop || document.body.scrollTop, scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft nodel.html(content) .style('position', 'absolute') .style('opacity', 1) .style('pointer-events', 'all') while(i--) nodel.classed(directions[i], false) coords = direction_callbacks[dir].apply(this) nodel.classed(dir, true) .style('top', (coords.top + poffset[0]) + scrollTop + 'px') .style('left', (coords.left + poffset[1]) + scrollLeft + 'px') return tip } // Public - hide the tooltip // // Returns a tip tip.hide = function() { var nodel = getNodeEl() nodel .style('opacity', 0) .style('pointer-events', 'none') return tip } // Public: Proxy attr calls to the d3 tip container. Sets or gets attribute value. // // n - name of the attribute // v - value of the attribute // // Returns tip or attribute value tip.attr = function(n, v) { if (arguments.length < 2 && typeof n === 'string') { return getNodeEl().attr(n) } else { var args = Array.prototype.slice.call(arguments) d3.selection.prototype.attr.apply(getNodeEl(), args) } return tip } // Public: Proxy style calls to the d3 tip container. Sets or gets a style value. // // n - name of the property // v - value of the property // // Returns tip or style property value tip.style = function(n, v) { // debugger; if (arguments.length < 2 && typeof n === 'string') { return getNodeEl().style(n) } else { var args = Array.prototype.slice.call(arguments); if (args.length === 1) { var styles = args[0]; Object.keys(styles).forEach(function(key) { return d3.selection.prototype.style.apply(getNodeEl(), [key, styles[key]]); }); } } return tip } // Public: Set or get the direction of the tooltip // // v - One of n(north), s(south), e(east), or w(west), nw(northwest), // sw(southwest), ne(northeast) or se(southeast) // // Returns tip or direction tip.direction = function(v) { if (!arguments.length) return direction direction = v == null ? v : d3.functor(v) return tip } // Public: Sets or gets the offset of the tip // // v - Array of [x, y] offset // // Returns offset or tip.offset = function(v) { if (!arguments.length) return offset offset = v == null ? v : d3.functor(v) return tip } // Public: sets or gets the html value of the tooltip // // v - String value of the tip // // Returns html value or tip tip.html = function(v) { if (!arguments.length) return html html = v == null ? v : d3.functor(v) return tip } // Public: destroys the tooltip and removes it from the DOM // // Returns a tip tip.destroy = function() { if(node) { getNodeEl().remove(); node = null; } return tip; } function d3_tip_direction() { return 'n' } function d3_tip_offset() { return [0, 0] } function d3_tip_html() { return ' ' } var direction_callbacks = { n: direction_n, s: direction_s, e: direction_e, w: direction_w, nw: direction_nw, ne: direction_ne, sw: direction_sw, se: direction_se }; var directions = Object.keys(direction_callbacks); function direction_n() { var bbox = getScreenBBox() return { top: bbox.n.y - node.offsetHeight, left: bbox.n.x - node.offsetWidth / 2 } } function direction_s() { var bbox = getScreenBBox() return { top: bbox.s.y, left: bbox.s.x - node.offsetWidth / 2 } } function direction_e() { var bbox = getScreenBBox() return { top: bbox.e.y - node.offsetHeight / 2, left: bbox.e.x } } function direction_w() { var bbox = getScreenBBox() return { top: bbox.w.y - node.offsetHeight / 2, left: bbox.w.x - node.offsetWidth } } function direction_nw() { var bbox = getScreenBBox() return { top: bbox.nw.y - node.offsetHeight, left: bbox.nw.x - node.offsetWidth } } function direction_ne() { var bbox = getScreenBBox() return { top: bbox.ne.y - node.offsetHeight, left: bbox.ne.x } } function direction_sw() { var bbox = getScreenBBox() return { top: bbox.sw.y, left: bbox.sw.x - node.offsetWidth } } function direction_se() { var bbox = getScreenBBox() return { top: bbox.se.y, left: bbox.e.x } } function initNode() { var node = d3.select(document.createElement('div')) node .style('position', 'absolute') .style('top', 0) .style('opacity', 0) .style('pointer-events', 'none') .style('box-sizing', 'border-box') return node.node() } function getSVGNode(el) { el = el.node() if(el.tagName.toLowerCase() === 'svg') return el return el.ownerSVGElement } function getNodeEl() { if(node === null) { node = initNode(); // re-add node to DOM document.body.appendChild(node); }; return d3.select(node); } // Private - gets the screen coordinates of a shape // // Given a shape on the screen, will return an SVGPoint for the directions // n(north), s(south), e(east), w(west), ne(northeast), se(southeast), nw(northwest), // sw(southwest). // // +-+-+ // | | // + + // | | // +-+-+ // // Returns an Object {n, s, e, w, nw, sw, ne, se} function getScreenBBox() { var targetel = target || d3.event.target; while ('undefined' === typeof targetel.getScreenCTM && 'undefined' === targetel.parentNode) { targetel = targetel.parentNode; } var bbox = {}, matrix = targetel.getScreenCTM(), tbbox = targetel.getBBox(), width = tbbox.width, height = tbbox.height, x = tbbox.x, y = tbbox.y point.x = x point.y = y bbox.nw = point.matrixTransform(matrix) point.x += width bbox.ne = point.matrixTransform(matrix) point.y += height bbox.se = point.matrixTransform(matrix) point.x -= width bbox.sw = point.matrixTransform(matrix) point.y -= height / 2 bbox.w = point.matrixTransform(matrix) point.x += width bbox.e = point.matrixTransform(matrix) point.x -= width / 2 point.y -= height / 2 bbox.n = point.matrixTransform(matrix) point.y += height bbox.s = point.matrixTransform(matrix) return bbox } return tip };