'use strict' var glslify = require('glslify') var createShader = require('gl-shader') var vertSrc = glslify('./vertex.glsl') var fragSrc = glslify('./fragment.glsl') module.exports = function(gl) { return createShader(gl, vertSrc, fragSrc, null, [ {name: 'position', type: 'vec3'}, {name: 'color', type: 'vec3'}, {name: 'weight', type: 'float'} ]) }