'use strict' var createScene = require('../scene') var createScatter = require('gl-scatter3d') var createErrorBars = require('gl-error3d') var points = [ [0,0,0], [1,1,1], [-1, 2, -3] ] var errors = [ [[-0.5,-0.5,-0.5],[0.5,0.5,0.5]], [[-0.1,-1,-2],[0,0,0]], [[-0.1,-0.1,-0.1],[0.1,0.1,0.1]] ] var scene = createScene() var scatter = createScatter({ gl: scene.gl, position: points, size: 20, orthographic: true, lineColor: [0,0,0], color: [0.7,0.8,0.4], lineWidth: 1 }) scene.add(scatter) var errorBars = createErrorBars({ gl: scene.gl, position: points, error: errors, color: [0.9, 0.3, 0.3] }) scene.add(errorBars)